Categories
Zork: Grand Inquisitor

The Final Broadcast

“Sweet Yoruk, we’re all gonna die!” shouted the first guard as everyone tried to uselessly open the tent. 

“Sweet merciful heavens, is this the end?!” wailed the second guard. 

“Try using the alarm clock on the tent flap!” suggested the third guard. 

“Oh, that’s never going to work! Who’s going to water all my plants?!” 

“The walls are closing in! I can’t breathe!” 

“Let us out! Let us out! Please!” 

“I hate adventurers!” 

“…Well, they made a pretty good guess as to who’s behind their predicament,” you muttered to yourself. You heard one of the guards mention killing Kenny and felt like a little bit of a bastard. 

“That was easy!” cheered Dalboz. “…Too easy. …Uh oh, my lantern sense is tingling again.” 

“You sure it’s you and not the invisible electrified fence?” asked Grif. You looked over your shoulder and saw electricity sparking over something invisible. 

“I think Grif’s onto something,” you said. “…Hang on, what’s Igram’s reverse again?” You checked the spell book and found Margi. “All right then! Margi!” 

“Margi!” called the choir. The fence became visible and purple. 

“Not bad, but it’s still electrified,” warned Dalboz. You looked back…and saw a simple plug in a socket in the ground that was powering the electricity. 

“…Not all THAT bright, is he?” you asked yourself. You pulled the plug and the electricity switched off. 

“You are truly gifted, you know that?” asked Dalboz. You drew your sword and cut a hole in the fence. You then stepped through and approached the tower. You spotted something on the ground. It appeared to be a lid covering a hole…a SKULL sized hole! 

“What a handy little nook!” you said as you put the Skull of Yoruk into the hole. You then got to the tower’s ladder and started climbing. You got halfway up and… 

“Hey, what’s this big CUBE shaped hole?” called Dalboz. Directly ahead of you was a cube shaped hole, big enough for the Cube of Foundation. You put the Cube into the hole, then proceeded upwards. 

“That’s Deep and Middle magic taken care of,” you said. You then reached the top. “All that’s left is High Magic.” Just below the cable was a wind-speed measuring device, but the cups were tilted up. 

“When you see something like this, you just have to wonder,” remarked Dalboz, “was all this predesigned by some cosmic higher power?” 

“It WOULD make me a believer in eucatastrophe,” you remarked as you put the Coconut of Quendor into one of the cups. The arms then swung away from you! 

“Uh oh! It’s crooked!” gulped Dalboz. “It needs to be counter balanced!” 

“NO!” Grif protested. “We’ve come so far! We can’t fail now!” 

“What we do?!” wailed Brog. 

“There’s gotta be something!” insisted Lucy. 

“Wait!” called Dalboz. “Put my lantern in the other cup to straighten it out!” 

“Dalboz, are you-?!” you protested. 

“Don’t argue, just do it!” You had to admit, there was no time to argue. You put the lantern into the other cup and everything was straight. “Everything is in place!” called Dalboz. “All it would take now to finish things would be the casting of one incredibly appropriate and heretofore unused spell!” 

“You can’t cast ANY spells right now!” argued Lucy. “Too much interference!” 

“…Inquisitorial interference?” you asked as you drew your sword, remembering part of Jack’s plan. 

“Yes!” confirmed Lucy. “Yannick’s babbling too loud! Shut him up!” 

“That’s all I wanna know!” you cheered as you swung your sword and cut the cable! 


“Save often!” boomed Yannick. “Floss regularly! Floss meaningfully! Floss athletically! And above all, never forget; who is the boss of you?! ME! I am the boss of you! I AM THE BOSS OF YOU!” As the crowd cheered…the picture cut out on the screens, causing confusion among the masses! Jack saw his chance. He ran up to the podium and pointed at the tower. 

“Hey! Hey! Up on the tower!” he said. Yannick looked up…and saw a miscreant on the tower. “That ain’t the cable guy!” continued Jack. …No! It was that blasted vacuum salesperson! He rushed to the tower, saw evidence of Dalboz’s friend using their blasted magic, and started climbing the ladder. He looked up and gasped. 

“The Coconut of Quendor!” he whispered. He climbed faster! 


…Seriously?! Right now?! You couldn’t believe it! “I don’t think Jack was entirely clear on the plan!” called Dalboz. “He just sent the Grand Inquisitor after us!” 

“We’re running out of time!” warned Grif. You checked your spell book, then found a spell that would work! 

“MAXOV!” you shouted as you made a throwing motion towards the tower’s spire. 

“Maxov!” called the choir. “Maxov!” 

“You did great!” cheered Dalboz. “I’ll drop you a line from the Ethereal Planes!” A flash of light came from the lantern, then it escaped the lantern and floated away, meaning Dalboz had finally moved on. Just then, Mir Yannick arrived! 

“What did you do?!” he demanded. 

“I cast Maxov!” you replied. “You might have heard of its original form, Voxam! The spell that separates magical energies! Thanks to the Booznik spell, I UNITED them! …Or at least, the energies SHOULD be united.” 

“A spell that powerful, especially its reverse,” replied Yannick, “will take time! Time you don’t have and time that can be interrupted once I take the Coconut of Quendor!” You drew your sword. 

“OVER MY DEAD BODY!” you shouted. 

“THAT’S THE IDEA!” retorted Yannick as he drew his sword. The two of you clashed as dark clouds loomed over the mesa. You then realized the problem ahead of you. You never fully studied the blade, just used your sword as an oversized knife. Mir Yannick, on the other hand, was highly skilled. He knew which blows would be killing blows. All you could do was bat them aside. Your swords then locked together. “This is inspired by more than just my M.D.D. affliction!” he said. “More than my Z-! You must have heard about how the Nemesis was released! What Dimwit Flathead’s wizard did! And the Eternal Fire!” 

“Magic started those things, yes,” you said, “but magic also fixed them!” 

“Magic is a disease masquerading as its own cure! It encourages chaos! I bring ORDER!” 

“Your Inquisition is just a fancy-dressed version of chaos!” Yannick then grabbed your head and slammed it against the railing. You had to admit; he rang your bells really good! You could still hear him, but dizziness made your vision double. 

“As I said to you last night, I am the FUTURE!” he said. He then grabbed the Coconut…but had a bit of a time trying to get it out of the cup. Then…you became a believer in eucatastrophe as lightning struck the spire and channeled magic into the artefacts, uniting their energies and creating a magic shockwave that tore the tower apart and threw you and Mir Yannick the Grand Inquisitor off! The Totems flew out of your pack…and broke apart, releasing the trapped spirits and giving them their bodies back permanently! As you fell from Flathead Mesa, Grif grabbed you! 

“Nope! No death for you!” he said as he flew to the mesa. “You’re staying alive to savor the fruits of your victory!” He dropped you off onto the mesa as Brog landed nearby and the tents went from Inquisition Red to Royal Blue. The Inquisavision equipment vaporized as Jack rushed up to investigate what was going on…then saw someone falling. He reached out to catch the person…and was surprised when he realized he caught Lucy! In a stunning new dress, by the way! 

“Jack!” she whispered happily. 

“Y-You have the strangest life!” stammered Jack. “How-?!” 

“Don’t talk,” said Lucy as she put a finger to Jack’s lips. “This is the part where we kiss.” 

“No, no, NO!” you protested. “Don’t kiss the pho-!” Too late. Lucy and Jack kissed. “…Brog, you’re right,” you said to Brog. “Her taste in men stinks.” 

“Not much we do now,” replied Brog. “She queen now, yes?” 

“…Yeah, she is,” you said. You then smiled. “Long live Queen Lucy Flathead, the Level-headed!” 

“LONG LIVE QUEEN LUCY FLATHEAD!” cheered Brog and Grif. You didn’t know, but back in Foozle, the propaganda posters of Mir Yannick changed to posters of the newly-crowned Queen Lucy. Jack let Lucy down and she approached the podium. 

“Loyal subjects of the Empire!” she called to the crowd below as they cheered. And they didn’t just cheer politely, they properly CHEERED, knowing that they had a proper ruler and the Inquisition Occupation was over! “I hereby declare the Underground open,” continued Lucy, “and magic free to all those who desire it!” She grabbed the detonator. “The Inquisition is no more!” She tossed the detonator aside, prompting more cheers! …She struggled to think of more things to say, so… “Go home, people. It’s over!” The crowd still cheered as they returned to their homes. 


You headed towards Grif to get a lift off Flathead Mesa. “So, what’s next?” he asked you. 

“Well, Dalboz has moved on to the Ethereal Planes of Atrii,” you said, “and, with Frobozz Electric now defunct, I’m out of a job. So I’m gonna head off and start the job hunt again.” 

“My friend!” called Lucy. She, Jack, and Brog approached you and Grif. “You’re not leaving yet, surely?” asked Lucy. 

“I kinda have to,” you said. “I lost my job when the Inquisition fell.” 

“Just wait a sec,” directed Lucy. “You’ve all got something coming your way. I’m not the only one who had to fight for freedom here. I may have gotten the Cube of Foundation, but that’s not the only thing that happened on this adventure. Brog, for your efforts in restoring the Skull of Yoruk, I hereby name you the Great Guardian of the Earth! You’ll have a permanent cave that’s safe from any Grues and will always give you an abundance of rocks to eat!” 

“Mmm! Brog like rocks! Brog accept!” 

“Grif, for your efforts in restoring the Coconut of Quendor, I hereby name you the Great Dragon of the Empire!” Grif goggled. 

“What do you know?!” you chuckled as you playfully punched his front leg. “Now people really WILL behold the flames of your wrath! Just remember, your gaze turns people into stone, not jelly.” 

“Your Majesty, I am honored!” Grif said to Lucy. 

“As for you…” Lucy said to you. 

“Lu-. …I mean, Your Majesty-,” you said. 

“Lucy, please,” she said. “That goes for everyone here.” 

“Lucy, I’m unemployed,” you said. “I gotta go back on the job hunt.” 

“Really?” asked Lucy. “Because the way I see it, the previous Dungeon Master made you his successor.” 

“…H-How do you figure that?” you asked. 

“You restored magic to the Empire,” replied Lucy. 

“But I never got into G.U.E. Tech!” 

“The Crown will fund your tuition,” assured Lucy. “But you ARE the Fourth Dungeon Master of the Empire. And with magic back, it will be a lot more prestigious than you remember it!” 

“YAHOO!” you cheered. “Well, the first thing I’m gonna do as the new Dungeon Master will be to restore the Historic White House!” 

“There Grues under there,” warned Brog. “Brog help you clear them out.” 

“You two need a lift?” asked Grif. “The Great Dragon of the Empire’s ready and waiting!” 

“And We shall accompany you,” declared Lucy. “…‘We’ meaning the Royal We and also meaning me and Jack. I need to explain time travel to him.” 

“Time travel?” asked Jack. 

“…Well, an adventuring party DOES work best when there’s five,” you said. “We’ve got the de-facto leader, the lady with awesome powers, the strong guy, and the danger-warning guy, we just need the wise-cracker. Jack, you coming? You could be a proper adventurer instead of merely playing one on TV.” 

“…Eh, why not?” decided Jack. 

“Climb aboard, everyone!” called Grif. You and your party jumped onto Grif’s back, then he took off, Flathead Mesa now shrinking in the distance. This…this felt much more fun! You drew your sword and pointed it forward. 

“To the Historic White House!” you shouted over the wind. 

“Hey, I just remembered!” called Lucy. “We’re only seeing you now because we’re not spirits anymore!” 

“That right!” agreed Brog. “You not ageless or faceless or gender-neutral (at least not to Brog) or culturally ambiguous adventure person!” 

“I didn’t exactly give you a chance to introduce yourself when we first met and I slammed the door in your face when you came in with that lantern!” reminded Jack. 

“So, what’s your name, kid?!” asked Grif. You smiled, then proudly said your name with everyone FINALLY hearing the name of Dalboz’s successor as the Dungeon Master of Zork!

Categories
Zork: Grand Inquisitor

Jailbreak

Lucy looked around the Castle’s interior. “Wow!” she said. “Very sparkly! Not to mention anatomically correct! The whole place kinda says ‘I am magic; hear me roar!’” She placed the Cube of Foundation on the last empty pillow and the Castle arrived at the Time Tunnel. “…I guess it’s back to the present,” she said. “Catch you later, corporeal body.” She jumped into the Time Tunnel and was re-Totemized. 


You grabbed Lucy’s Totem when she returned. “How did it go?” you asked her. 

“Well, that’s the Cube of Foundation in the Walking Castle,” she replied. 

“Then we’ve got all three!” cheered Grif. 

“Brog not going to be thing anymore!” praised Brog. 

“Let’s get back to my house,” said Dalboz, “get into the Walking Castle, and get to Flathead Mesa!” 

“Right! Away we go!” you agreed. You strode towards the door…then heard Lucy sigh. “…My lady?” you asked. 

“I…met someone back in the past,” explained Lucy. “A pathetic…but cute guy. …He was called Jack. Antharia Jack.” 

“CUTE?!” you and Dalboz both protested. 

“That money-grubbing phony adventurer is pathetic, yes,” you said, “but he is NOT cute!” 

“He’s got a thing against talking lanterns!” supplied Dalboz. “He prefers to hit them with tennis rackets!” You were about to supply more evidence, when… 

“…What in the name of that two-headed monster in Hades is that noise?” you asked. You got your answer when a phalanx of Inquisition Guards burst in from outside! You were about to draw your sword, then more Guards arrived at the Grand Inquisitor’s dramatic opening of the doors leading to the Totemizer! The Guards pounced on you as Yannick and Wartle approached you. Yannick grabbed Dalboz’s handle. 

“Well, well, well,” he chuckled. “Missed the Underground Underground to the Ethereal Planes of Atrii, Dalboz of Gurth, Dungeon Master of all of Zork?” 

“Mir Yannick!” you hissed. You then spat at his feet. “All this; the Totemizations, the banishment of magic, the One Point of Light Program, all just because you got M.D.D and a Z- at G.U.E. Tech and came to the incorrect conclusion that magic shouldn’t be used by anyone! You’re too late! We already have the means to restore magic to the Empire!” 

“You’re that vacuum salesperson, aren’t you?” asked Yannick. “Hoping to become a magic user yourself, hm? I admire your resourcefulness nearly as much as I pity your ignorance.” He then slapped you. “And that Castle will be Totemized once I make a Totemizer big enough for it! Need I remind you what magic did to destroy the Empire?!” He pointed to the exhibits. 

“Magic does good as well and you know it!” you argued. 

“Oh, spare me,” scoffed Yannick. “You can’t stop me. I’m the future!” 

“And you’re history!” supplied Wartle. Yannick turned to the Guards. 

“Throw history in jail!” he ordered. “Along with that other interloper! Now, we’ll see how the powerful Magic Rebellion comes to its pathetic end!” He then held his pointer, middle, and ring fingers up in a mockery of the Magic Rebellion salute. “Who’s the magic now, baby?!” Your stuff was then taken! 

“NO!” you protested as the Inquisition Guards took you away. “LUCY! BROG! GRIF! DAAAALLLLBOOOZZZ!” 


Morning came as you sat in your cell. All you had in your possession was the letter opener. You heard the Guards talking. “That’s it,” said one. “We get to take off early today. Wartle is staying to make sure that Antharia Jack guy doesn’t get any smart ideas. We’re free to leave.” 

“Oh,” said another, “wanna go to the mesa to check out that ‘Inquisavision’ thing?” 

“No, that sounds kinda boring.” 

“Yeah, I suppose I should go and water my plants anyway.” 

“Yeah, good luck with that. I’ll see you later.” You heard a bunch of farewells as the Guards left. …How did it all go so wrong? …How did Yannick know to find a Time Tunnel? 

“Hey! You!” called a voice. “Over here, in the vent!” 

“…Jack?” you asked. You headed to an air vent in your cell. “…Antharia Jack?” 

“YOU!” yelped Jack. “You know what they did to me because of you?! You ever see a hungus getting prod? It ain’t pretty!” A nasty theory formed in your head. 

“…You told him!” you said. “One of your movies involved Time Tunnels and you told him! DIDN’T YOU?!” 

“Time Tunnels?” asked Jack. “What are you talking about?” Jack then sighed. “Okay, so I told him about the Time Tunnels. Look, the guy was crying! I panicked!” 

“YOU DOOMED ALL OF ZORK TO A MAGICLESS EXISTENCE, YOU WORTHLESS PHONY!” you shouted, hot tears of rage streaming down your face. 

“Oh, come on! Don’t-don’t start!” argued Jack. “Not you too! He was gonna find you sooner or later! Here, blow your nose on this!” A paper then appeared in the vent. You glared at the vent as if channeling your hatred for your childhood hero into it. You then used the letter opener to unscrew the vent grill and take the paper. 

“Before I get Totemized,” you said, “I’m going to make my last request for Yannick to let me burn all my stuff about you, Jack!” Why Lucy fell for him, you don’t know. You looked at the paper…and saw the title of a spell! You wiped your eyes and…yep, it was a spell called Lexdom, a spell that would create a lock and key! …And you had JACK to thank for that. …Urgh! Anyways, you held up the scroll and aimed at the door. “Lexdom!” you called. 

“Lexdom!” sang the blessed male choir. A lock then appeared…but the key was sticking into it from the other side of the door. “…Drat,” you said. You then saw light coming through the bottom of the door. The gap was too small for your hand, but perhaps…you tore a poster off the wall and slid it under the door. You then used the letter opener to knock the key out of the lock. It landed on the paper outside. You slid the paper back and retrieved the key once it was on your side of the cell! You then fit the key into the lock and opened the door! YES! Now, to get out of here! Jack can rot for all you care! …Wait, where did your stuff get put? …Crap, you’ll need him. You found a panel with buttons. You looked at the cameras and saw the labels, then you set the control panel to 31 AB and pressed the central button. You saw on the cameras that Jack escaped, then grabbed a bag and a cigar. Just then, he made his way to you with the cigar in his mouth.  

“Here’s your stuff!” he said as he tossed you the bag. “Did you see me in there? And I did all my own stunts.” Oh no… “Let’s just say there’s a new…adventurer in town!” 

“Don’t think I’ve forgiven you, you Grue!” you hissed. “I-!” Just then, a drawbridge crashed through the wall! “…Walking Castle!” you cheered! Things were starting to look up! 

“Wait a minute, I know that castle!” yelped Jack. “It was there! That day! With her!” …Oh no, it was a mutual like for each other between him and Lucy! “Come on! We gotta go find her!” He dashed into the castle. 

“Wait for me, you nitwit!” you called as you followed him in. The Walking Castle then got up from the jail and made its way to Flathead Mesa just as the sun crested over the mountains. You both stood on the drawbridge, holding onto the chains. 

“This is the last place I saw her!” called Jack. “Long time ago! She got the shirt off my back and…I didn’t even get her name!” The castle arrived at the edge of Flathead Mesa and you and Jack jumped onto solid ground. 


“My loyal Foozle…Foozili…people of Foozle,” Yannick announced at Flathead Mesa with cameras on him and screens and microphones projecting his voice and image to the crowd below, “today, citizens, I give you the all-purpose remedy to your boring and mundane lives.” The crowd cheered politely as he pulled out a contraption. “I have in my hands the detonator that will blow the magic out from under us!” 


“Five thousand channels!” Yannick said on the nearby screen you and Jack saw. “A picture in picture in picture in a picture!” Just then, the picture changed to reveal a cloudy sky…and Y’Gael! 

“I am Y’Gael, Lost Enchantress of the…” She quickly dropped the airy voice when she saw you. “…We covered that, didn’t we?” she asked. “Yeah. Well, hurry up, people! You gotta save the Underground!” 

“Will do, Y’Gael,” you said. “Now-.” 

“Oh, okay, thanks,” interrupted Jack. “Cause, uh, we were just about to go home.” You and Y’Gael both glared at Jack. 

“…You’re not hearing me!” hissed Y’Gael. “Will you take out that horrid Grand Inquisitor guy already?!” 

“Could you be a tad more specific?” asked Jack. 

“Look, we have the three lost treasures of the High, Middle, and Deep magic!” you said. “They must have an order! …I just…don’t know how to-.” 

“What, do I have to spell it all out for you two?!” snapped Y’Gael. “High magic? Hello?! The radio tower is the highest point in Foozle!” She then adopted her airy voice as a scroll appeared. “With this scroll, you can complete your quest. That’s all I can tell you because, well…that’s all I know.” Y’Gael then vanished when you accepted the scroll. 

“…You take the tower,” Jack said as he looked up the tower. 

“ME?!” you argued. “Don’t you wanna be a REAL adventurer?!” 

“I have an irrational fear of heights!” protested Jack. “Cut the cable, I’ll send the G.I. your way.” He then rushed off to hide somewhere. 

“…Wimp,” you muttered as you held the scroll. 

“Still cute,” said Lucy’s voice from your pack. 

“Brog have no idea where pretty lady get taste in men,” remarked Brog’s voice, “but it stinks.” 

“You hush!” snapped Lucy. 

“All right, we are back!” called Dalboz’s voice. 

“Good to have you guys back!” you cheered as you held Dalboz’s lantern up. 

“I can feel it!” giggled Grif. “We’re gonna be freed and magic’s gonna come back!” 

“We’ve got the three artefacts,” reminded Dalboz, “and it looks like we’re right where we need to be, too! Flathead Mesa!” You scurried into the Walking Castle and retrieved the artefacts, then you examined the scroll. 

“…Booznik?” you muttered as you read the spell’s title. 

“Oh, so that’s what she gave us!” cheered Dalboz. 

“That spell will reverse the function and spelling of every spell in your spell book!” explained Lucy. 

“…You know, I saw evidence of an invisible fence and an open tent somewhere,” you said. “All right! Booznik!” 

“Booznik!” replied the choir. The spells then reversed themselves and their functions. With the artefacts in hand, you headed out onto the mesa again and approached the open tent. 

“Careful!” warned Dalboz. “That tent is filled with the Grand Inquisitor’s personal guards!” 

“Then let’s try the reverse of the first spell I cast on this adventure,” you said. “Vorzer!” 

“Vorzer!” replied the choir as the tent sealed itself.  

“Crafty!” chuckled Dalboz. The guards didn’t notice for a bit. 

“So, what’s your favorite poem?” asked one. 

“Eh, I’m a sucker for the romantics myself,” said another. 

“Oh, what kind of benefits package did the Grand Inquisitor promise you guys?” said a third. 

“Pretty standard stock options,” said the first, “401K, profit sharing, but I won’t be fully vested for another 3 months.” 

“My broker told me that it’s a bad time to invest in fanatical religions right now.” 

“You have no idea,” you chuckled to yourself. 

“H-Hey! Why can’t I open the tent flap?!” wailed the third guard. “It’s sealed shut!”

Categories
Zork: Grand Inquisitor

Laying the Foundations

Before she was Totemized, Lucy was spray-painting a poster of Mir Yannick that said to obey the Inquisition. She added the letters D, I, and S in front of “Obey” and smirked. “Now that’s a rule I can live by!” she said to herself. 

“Ah HEM!” called a voice. Lucy turned to see Wartle and his partner approach her. “And to think your people once ruled the Empire,” laughed Wartle. He turned to his partner. “Arrest the Flathead!” His partner moved to grab her. 

“Wait, it’s not what you think!” tried Lucy. 

“Oh really?” asked Wartle. “What am I thinking?” 

“Hmm,” smirked Lucy. She then put her fingers to her head. “Gee, it’s hard to tell. There’s so much interference coming from your…moustache.” The two Inquisition Guards adjusted their moustaches. “You’re out of milk. …And, uh…your pants are chafing you.” Wartle adjusted his pants. “And you’re going to Totemize every magic creature in the Empire.” Lucy dropped the act. “And here I thought oppressing the regular folks was enough of a full-time job. Busy, busy, busy.” 

“For you, I’ll make the time,” chuckled Wartle. He then nodded to his partner. “Take her to the Totemizer.” His partner grabbed her. 

“What?! Over a bit of paint?!” protested Lucy. 

“Well, listen,” replied Wartle, “it doesn’t matter what you do, Telepath! Your species, like all magic, has been declared extinct! Take her to the Totemizer!” 

“What, no rack?! No gallows?!” scoffed Lucy. “What kind of loser Inquisition is this?!” 

“It’s attitude like that,” laughed Wartle as she was taken away, “that’s made the House of Flathead what it is today! FALLEN!” 


The flashback ended on Wartle’s declaration. “Yeesh, that’s unfair,” you said to Lucy. “But, thankfully, we have a solution to our Inquisition problem.” 

“We do?” asked Lucy. 

“Let me sum up,” you said. “The Time Tunnels were made to find the lost three artefacts of magic. We use them to restore magic; we overthrow the Inquisition. We’ve already found the Coconut of Quendor and the Skull of Yoruk. They’re safe in the Walking Castle. All that’s left is the Cube of Foundation. Allegedly, it was last seen in a gambling hall run by a jerk named Antharia Jack, but the intoxication of the sources puts doubt to the claim. Now, you know the risks of corporeal beings going through time tunnels, right?” 

“Yeah, you’ll end up as mush,” replied Lucy. 

“Thanks to Dalboz, we have a spell that can send spirits through time tunnels and give them their body back.” 

“So I need to go and find the Cube of Foundation, huh? …All right, I’ll do it.” 

“Perfect!” you said. “Now…to find that time tunnel.” You looked around the exhibits, listening to Inquisition “history” about the Endless Fire of 773 GUE, the Alchemical Debacle of the mid-10th century GUE, and the Flatheadian Fudge Fiasco, then…you saw something glowing from within the exhibit labeled “Closing the Time Tunnels. It had an animatronic hammering at a wooden door, primitively made. 

“The history of Zork,” said the recorded voice as the exhibit played, “was rarely a chronological study until the Inquisition officially sealed the ancient network of Time Tunnels that runs beneath the Empire. History in Zork now happens but once, and there are, as the Quendorian schoolchildren are known to say, no backsies!” You then saw a little lever. As you moved it, the animatronic’s hammering speed increased and hit harder…until the hammer snapped. 

“Drat!” you muttered. “And I’m sure there’s a Time Tunnel there!” 

“There’s gotta be another hammer here,” said Dalboz. You then went outside the Monastery and saw the barbed wire fence. There was a paper with special message codes on it. You then saw the combination of symbols that meant “All guards take off early tonight. You deserve it, babies.” You then looked around to see a machine. You opened the machine and saw that it had three large hammers and a symbol over each hammer. The hammers then tapped out a message, making each symbol flash. You believed the message said “Abandon post. Apprehend Goatfish for interrogation.” “This looks like some kind of wacko communication device the guards here must use,” remarked Dalboz. “Yannick sure do like his toys, don’t he?” 

“These hammers are the perfect size and strength!” you said. You then removed the middle hammer and a new message tapped itself out. It was the one that said “All guards take off early tonight. You deserve it, babies.” 

“Hm,” mused Dalboz. “I’d say the Inquisition has way too much time on their hands.” You then heard the guards celebrating the message and heading out. 

“They’ve just gotten even more!” you said. You rushed back into the Inquisition Hall and returned to the Time Tunnel exhibit and put the hammer into the animatronic’s hands. You replayed the exhibit and made the animatronic go at its maximum speed. Eventually, the door was the one that broke and it revealed a closed Time Tunnel! “Right! Narwile!” 

“Narwile!” replied the choir. The Time Tunnel then opened. You then pulled out Lucy’s Totem. 

“It’s up to you, my lady,” you said. “Good luck! Yastard!” 

“Yastard!” Lucy’s Totem spun down the Time Tunnel, then broke apart! 


Lucy groaned as she arrived. “Sweet Yoruk!” she said. “God, does it feel great to get out and stretch!” She looked around. “…Foozle!” she said. She was back in Port Foozle! “…Minus a whole lot of barbed wire and a few redcoats running around. …I remember these good old days, when we were between Inquisitions.” She headed to a bar that was advertising Ladies’ Night. She knocked on the door. “Anybody home in there?” she asked. The bouncer slid the window back. 

“HEY!” he shouted. His demeanor then changed when he saw her. “Oh! Just your luck! It’s Ladies’ Night! Come on in and save me a dance!” He opened the door for her. 

“Um, I haven’t danced in a LONG time,” said Lucy as she stepped into the bar. She carefully exercised her telepathic powers and found that the bouncer wasn’t all that big in the complex thought department and the bartender was sure she wanted some Rye. She then saw a backroom and was about to go there when… 

“Whoa! Sorry!” yelped the bouncer. “High Rollers only.” Great, she’d have to win big at some game. She looked around…and saw some sort of table where you had to insert cards and see if it matched the answer card. There was a one, a two, a three, and a four card. It looked like it used division and subtraction. She took the four card, headed for a dart board, aimed at a fly buzzing around, and nailed it so the fly’s corpse became a pip on the four card, making it a five card. She then returned to the table and inserted the former four card, then inserted the one card, then the two card, and finally the three card. The table double checked the math and flashed a green light! She was declared a High Roller! 

“You got the egg!” cheered the bouncer. 

“Yeah,” replied Lucy. “So what did I win?” 

“…Nothing,” stammered the bouncer. 

“Hey, Floyd!” called a voice.  

“…Yeah, boss?” The bouncer headed off in the direction of the voice and spoke to the person. 

“Go get her! Bring her here!” hissed the boss. “Okay?! She’s ready to play! Go! Go get her!” Floyd returned. 

“Uh, you won a very special privilege,” he said. “You get to go in the back room and uh…play with the High Rollers.” 

“What do you mean?” asked Lucy. Floyd hesitated in answering. 

“…Follow me,” he directed. Lucy followed Floyd into the back room. Sitting at a special table with three options was a man in a white suit with a black bow tie and a hat. 

“Uh, hi!” he greeted. 

“He is cute,” thought Lucy. “Too cute. Something must be wrong with him.” 

“I’m Jack,” he introduced himself. “You know, Antharia Jack. You probably remember me from my hit TV series, Z-Team?” 

“Bingo! What a conceited pig!” said Lucy. “…Did I just say that out loud?” she said in her head. “W-Where, ah, I mean, I was expecting you to be a conceited pig!” she tried. 

“Me?” asked Jack. His thoughts, from what Lucy could read, said “I think I sense some chemistry.” He then calmed his thoughts. “We’re ah…going to play a high-stakes game of Grue, Fire, Water. Floyd.” He motioned for Floyd to come near. “Tell her about the house rules.” 

“Oh, yeah, there’s rules,” said Floyd. “Yeah, they’re real easy. Grue drinks Water, Water puts out Fire, Fire scares Grue.” 

“So what’s the ante?” asked Lucy. Jack smirked. 

“Floyd…tell her about the ante.” 

“Oh, yeah, there’s an ante,” said Floyd. “You’re wearing it!” …Oh. 

“STRIP Grue, Fire, Water?” she asked just to confirm. 

“That’s right,” replied Jack. 

“Unbelievable,” muttered Lucy. Jack looked at Floyd. 

“…Floyd!” he directed. Floyd was just smart enough to know what Jack was driving at and left the back room in disgust. He then looked at Lucy. “You game?” “Please, please, please be game!” Lucy heard his mind say. 

“Tell me something, Jack,” said Lucy as she sat down, “does this little game actually work with women?” 

“You tell me,” replied Jack. What he thought was “I’m so pathetic!” 

“Pathetic, but cute,” thought Lucy. “Okay,” she said aloud. “I’ll give it a try.” 

“Great!” replied Jack. “But I have to warn you, I haven’t lost a game yet!” A curtain then fell between them. Lucy heard Jack’s mind decide on Grue, so she picked Fire. The fire scared the Grue away. “Ah, beginner’s luck!” he said as he took the suit jacket, shirt, and bow tie off. 

“Aren’t you gonna take the hat off?” asked Lucy. 

“No, that’s…trademark,” replied Jack. 

“I thought the cigar was.” 

“No, that’s…habit!” He dumped the removed clothes aside and the curtain came back. “Ah, trusty Fire!” he thought. With that, Lucy picked Water and doused the flames. Jack took off his undershirt and returned his hat to his head. “Dramatic,” he said. He tossed the undershirt aside and the curtain returned. He debated a bit, then decided on Grue, so Lucy played Fire. The flames scared the Grue away, so she won that one. Jack grumbled and was about to take the hat off…then decided to rip his pants off and toss them aside. The curtain returned and Jack’s mind raced. He decided on Water, so Lucy picked Grue. The Grue drank the waterspout and sighed happily. Jack then took off his hat and tossed it aside. His last decision was Grue, so Lucy picked Fire and that’s all she wrote! 

“You lose, muffet!” laughed Lucy. “Ante up!” Jack looked embarrassed. “Aw, what’s the matter? Lost your nerve?” 

“Who, me?” asked Jack. “No, no, don’t be ridiculous.” His thoughts betrayed him. “Yes, yes, I’ve totally lost my nerve!” He then thought of something. “You know,” he said aloud, “I DO have something else.” He pulled out a perfect white cube! Lucy’s eyes widened. 

“Jack, that’s the Cube of Foundation!” she said. “I’ve been looking everywhere for that!” 

“Really?” asked Jack. He tossed the Cube to Lucy. “Don’t you love it when a plan comes together?” 

“You know,” thought Lucy, “that whole ‘Antharia Jack’ thing kinda works…coming from a guy in his underwear. …What am I saying?! What’s happening to me?!” Her thoughts were interrupted as there was a sound of giant footsteps getting closer, then a castle’s drawbridge crashed through the wall! Lucy realized what this meant. Her mission was nearly over. “…Well,” said Lucy, “that’s my castle. I should go. …Goodbye, Jack.” She stepped into the castle. 

“But I don’t even know your name!” called Jack after her. …It was too late. The Walking Castle took her away. “…Of all the lousy, stinking mead joints in Foozle, why’d she have to walk into mine?!” sighed Jack unhappily. 

Categories
Zork: Grand Inquisitor

Alas, Poor Yannick

Brog looked closer at the object in the cage. It was a skull, and…it was still shiny! “Brog found skull, now Brog need to get skull,” said Brog. He moved a few pieces on each chessboard. “Brog get it. Just need time!” He moved some more pieces. “Brog no good, but Brog trying.” Brog then realized that things were actually simpler than he thought. “…Brog much better at THIS game!” It was a game he invented called Bash the Cage. The rules were simple, one had to bash the cage open. Brog did so and the cage opened. “Easy!” he said. “Good puzzle. Smart Brog.” He took the skull, then a ladder descended from the cave roof. “Is that from Walking Castle?” asked Brog. He climbed the ladder and, yes, ended up inside the Walking Castle. “Castle is Brog’s friend!” said Brog. He put the skull on one of the pillows. “Brog find nice home for skull. Go to sleep, little skull.” Just then, he felt a pull and looked back to see the Time Tunnel. “Brog must have finished mission. Brog did good! Hope Brog stop being thing once Ageless, Faceless, Gender-neutral, Culturally Ambiguous Adventure Person stop bad guys!” He took one last look. “Pretty castle. Pretty…guts?” That was too much for Brog. He went through the Time Tunnel and was Totemized again. 


Meanwhile, back at the Inquisition, Antharia Jack sat in his cell. He heard the guards wish the Grand Inquisitor a good evening. He heard the cell door open…and saw the Grand Inquisitor himself enter the cell! He fixed Jack with a glare as he thumped his cane on the ground. “They’re rioting in the streets, you know!” he snarled. “There’s even talk of a magic rebellion!” He paced the cell. “Those IMBECILES!” His voice quivered. “If only they knew how much I…care!” 

“Have you ever tried just talking to them?” asked Jack. 

“Oh, everything’s so messed up!” replied Yannick. “And that’s not even the worst of it! I just…killed my college roommate, or at least I THOUGHT I did. Apparently, some idiot is carting him around the Underground in a magic lamp and if…and if my men don’t find them soon, they could…” he couldn’t hold back the tears, “they could ruin everything!” 

“Come on now!” soothed Jack. “Don’t cry, Mr. …Inquisitor.” 

“Yannick,” replied Yannick. 

“…Yannick, you think you’ve got it bad?” asked Jack. “I let the love of my life slip through my fingers over a stupid game of Strip Grue, Water, Fire.” 

“Well, at least you had one,” countered Yannick. 

“I never even knew her name,” continued Jack. “Oh, now I’M gonna be crying too! …Look, I wasn’t gonna say this, but if I can tell you where you can find that, uh…idiot and the lamp guy, would that make you feel any better?” 

“Oh Jack, would you?” asked Yannick hopefully. 

“Two words,” answered Jack. “Time. Tunnels. …Didn’t you ever see Great Underground Adventure III?” Yannick thought back…back to those paintings about Belboz and the artefacts and the warnings and those tests and the annoying tones…and the mention of… 

“…The Time Tunnels!” he said. “Of course! Thank you, Jack!” 

“Ah, forget it!” replied Jack modestly. “Now, pull yourself together, man. This is embarrassing.” Yannick had to agree…but emotional blackmail IS an effective weapon. 

“Right, of course. I’m sorry,” said Yannick as he resumed his authoritative demeanor. 

“Come on, where’s that tyrannical madman?” continued Jack. “Do the face! Give me the mean face!” …Oh, Jack got it all right. “Now, where were we?” 

“Guards!” called Yannick. 

“Yes, Sir!” replied the guards outside. 

“Bring in the Frobozz Electric…Hungus Prod!” ordered Yannick. 

“Hungus Prod, right!” replied the guards. “Let’s go!” Yannick allowed himself a chuckle. Jack joined in…then… “You pathetic fool!” hissed Yannick. He then left the cell. 

“That’s my guy!” said Jack. “…Hungus Prod?” His smile faded as he then heard a lot of zapping. 


Meanwhile, back in the Dungeon Master’s lair, Brog had just regaled you and your party about his adventures at the historic White House. “You know, I like your game a lot better, Brog,” you said. “Really…simple.” 

“Brog like simple games too,” replied Brog. 

“So that’s High and Deep magic taken care of,” said Grif, “all that’s left is Middle Magic.” 

“And there’s one place we haven’t checked out,” said Dalboz. “The Monastery.” 

“The Mona-NO!” Grif protested. 

“That cave with thing that made Brog into thing!” argued Brog. 

“Dalboz is right,” you said. “The last Time Tunnel for the last known location of the Cube of Foundation is likely there. …But first, we need to get some rope.” 

“Rope? From where?” asked Grif. 

“You’re not thinking of going back to the well, are you?” asked Dalboz. 

“Back to where it all started,” you replied. “It’s the only thing I can think of that would make Glorf useful right now. No more arguments. I can sense that the adventure is coming to a close.” 

“…You know, I’m oddly gonna miss you all,” said Dalboz. As he and the Totems talked, you headed out of the house, out of the lair, down the crossroads, and arrived at the dragon staircase. 

“Excuse me,” you said to the dragon at the bottom of the stairs, “could you lift me back up?” The dragon lowered its tail, scooped you up, and brought you up to the well. You then spotted the rope. “Glorf!” you called. 

“Glorf!” repeated the choir. The rope then untied itself and fell into your hands. 

“Right, with that…” you said. You then headed back to the staircase. “Okay, you can take me down, please,” you said. The tail lifted you up, then carried you down. You were back at the crossroads and made your way to the Underground Underground, then selected the Monastery on the destination board and waited at the platform. The subway scooped you up and took you down the tunnel, then deposited you to the station underneath the Monastery. Your first sight was that the escalator up was blocked off. 

“Well, that’s just great!” complained Dalboz. “How are we supposed to get up there?!” You looked up and saw a vent in the ceiling. 

“…Brog, did you go through that?” you asked. 

“That door Brog used,” replied Brog. “Forgot to close it. Oops.” 

“No, that’s a good thing in the long run,” said Grif. 

“Oh really?” asked Dalboz. “And how-?! …AFGNCAAP, what are you doing?” You tied the rope around the sword’s hilt. 

“A little ingenuity,” you answered Dalboz. “You don’t get this at G.U.E. Tech. No, you get this from the School of Hard Knocks! A school that I just became a graduate of tonight!” You tossed the sword up through the vent and it caught on something with the rope still dangling down. 

“Very clever,” said Dalboz. “I hope you can climb up there with all this junk you’re carrying.” 

“Well, if I can’t,” you replied, “your glass will shatter.” 

“…Do! Not! Drop! Me!” hissed Dalboz. You tested the rope and pulled yourself up into the vent. You then retrieved your sword once your feet touched solid ground. “See! We can do this whole adventure thing, you and I!” cheered Dalboz. “I…wait…I’ve got a bad feeling about this!” You looked around and…oh no! That machine to your right! And it had active lights on its controls! 

“What is it?” asked Grif. 

“Don’t you remember?!” you yelped as you pointed at the ominous machine. 

“Didn’t you at least read the signs from Port Foozle?!” wailed Dalboz. “It’s that Totemizer machine, and it’s powered up again! They must have discovered an alternative power source! Like building treadmills at the local orphanage!” You found a diagram on the wall about the Totemizer’s internal mechanics and the steps it takes. “Hmm. Informative, yet deeply disturbing,” said Dalboz. “I’m sorry, I can’t help. We never covered this in shop class.” 

“Hang on,” you said as you read the diagram once, twice, three times. It DID warn that changing the dials will result in Totemization, unless you were scheduled for it anyways, then you would be moved to the front of the line. You felt like it would be useful somehow. Anyways, you tested the door leading to the Inquisition Exhibit Hall, but it was locked and you figured that casting Rezrov in the Inquisition would get you captured and Totemized on the spot. You had to…hang on…it was crazy, but it just might work. You turned a couple of dials until the lights were all off. 

“You think those cranky Inquisition creeps want us to be doing this?!” protested Dalboz. “You think that creepy crank with the big swirly moustache wants us to be doing this?!” 

“Who gives a rip?” you asked. “It saves just a few more people from being Totemized immediately.” You then found a bottle of Permaseal screwed into the machine. “This must be what makes the process permanent,” you said.  

“Permaseal,” joked Dalboz, “another fine product of the Perma series.” You then set the destination to the Hall of Inquisition and headed to the other end of the Totemizer, right at the controls. “Hey, uh,” gulped Dalboz, “W-W-Wh-Whatcha-Whatcha planning to do with that switch, huh? Y-Y-You’re not thinking of pulling it, are you?!” You pulled the switch! The conveyor belt then pulled you into the machine. The lights inside made you feel like you were going on a trip! 

“HERE BROG GO AGAIN!” wailed Brog. A bunch of piledrivers pounded on you once you were inside. You were then fed through rollers that squished you flat. After that, pressers pressed you into the shape of a Totem. Then you were carted to a stamper and it stamped you with your face and hands up in surprise. The last step was a series of sprayers, but they weren’t spraying anything. You were then fed to a rail that twisted and turned…and dumped you into a bin. 

“You’re…sitting on my head!” protested Dalboz. You then returned to your normal, corporeal shape and crawled out of the bin. “AFGNCAAP,” said Dalboz. 

“Yes?” you asked. 

“…DON’T EVER DO THAT AGAIN! THAT WAS CRAZY BY ANYONE’S STANDARDS!” 

“SHSHSHSSSSHHSHSHS!” you hissed. “Quiet! You’ll attract every Inquisition Guard in Port Foozle!” 

“Nine thousand nine hundred forty-two bottles of mead,” sang a woman’s voice from the bin. “You take one down, pass it around. Nine thousand nine hundred forty-one bottles of mead on the wall.” You looked in the bin and there was another Totem! You recognized the woman locked inside it! 

“Lucy Flathead!” you yelped. That distinct flat hairstyle was unmistakable; this was Lucy, a member of the former Flathead Dynasty. You picked up the Totem and set it with the others. 

“Thanks!” said Lucy. “When they left me behind in the bin, I thought I was gonna be stuck here forever-! …Oh no. You guys are Totems too.” 

“Yeah,” replied Grif, “we all got squished. What did you do?” 

“I was part of the Resistance,” replied Lucy. 

“You mean the Magic Underground?” you asked. 

“Yes!” replied Lucy. “There’s a whole movement in the streets!” 

“Eugh!” complained Dalboz. “Well, somebody better clean it up. You can get a pretty stiff fine for that sort of thing.” 

“Not THAT kind of movement!” snapped Lucy. “Who are you people anyways?” 

“I’m AFGNCAAP,” you said. “That’s Ageless, Faceless, Gender-neutral, Culturally Ambiguous Adventure Person, since you guys can’t hear my name. The dragon is Grif.” 

“Hello,” greeted Grif. 

“The Brogmoid is Brog.” 

“You got rocks?” asked Brog. 

“And the smart-aleck lantern is Dalboz of Gurth, the Third Dungeon Master.” 

“THE Dalboz of Gurth?!” yelped Lucy. 

“That’s me, my lady,” replied Dalboz. “So, what was it that got you Totemized?” 

“Maybe make it quick,” you suggested. “This place is crawling with Inquisition Guards!” 

Categories
Zork: Grand Inquisitor

Getting Nutty

“Brog, I’m on a quest to help you get out of that thing permanently,” you said. “There’s a way of getting you out of there temporarily, but we’re looking for a permanent solution and the best way to do that is through the Time Tunnels, like this one here. Now, I need to figure out what’s on the other side. Grif will show you how it’s done once I open this thing. Narwile!” 

“Narwile!” repeated the male choir. 

“Hang on, I’M showing him how it’s done?!” yelped Grif as the Time Tunnel opened. You picked up Grif’s Totem. 

“You did it once before,” remarked Dalboz. “You can do it again.” 

“I-I REALLY don’t think that’s a good idea!” stammered Grif. 

“Well, it’s not the first bad idea on this whole journey,” you said. “Now, Yastard!” 

“Yastard!” With that, Grif tumbled through the Time Tunnel and his Totem broke. 


Griff arrived at a series of islands in the Great Sea. “Oh, what an attractive little archipelago!” he said. “Now this is my idea of a vacation! A little fun, a little sun, and…I don’t have any nose cream!” He flew to one of the islands that had three strange rocks jutting out of the ground. “Hey, can we get a few drinks around here?” he asked. “Oh, uh, the kind with the umbrellas?” He pulled on the rock formation…and a new island rose from the sea. He flew over to it and found a crate with two inflatable things in it. He then saw a skeleton on one of the islands with a contraption. “…That’s an air pump,” he said. “So, let’s pump some air!” He took the pump, then noticed that one of the islands occasionally belched smoke. He flew over to the smoking island and saw two holes where the smoke came out. “Better plug that up,” he said. He put the inflatable things into the holes, then used the pump and inflated them. Just then, a groaning noise filled the air. “Wh-wh-wh-what was that?!” yelped Grif. The island rose…and revealed that the holes were nostrils! Grif realized that it wasn’t an archipelago he was flying around! It was…! “Oh, dear god! It’s a dragon!” The dragon was considerably larger than Grif! It was sure to swallow him in one gulp! 

“Hello!” called a voice from inside the dragon’s maw. “Hello?! What’s going on up there?!” It sounded like…Sneffle! This must be the dragon that ate Sneffle! …There was no other choice. Grif HAD to get into the larger dragon’s mouth. He gingerly dodged the teeth and looked around the mouth. …There was something stuck on the dragon’s uvula. …It looked like a… 

“That would be a coconut,” said Grif. He then snapped his fingers as he realized! “Oh yeah! The Coconut of Quendor! MMM! I was looking for that nut!” He took the artefact of High Magic, then was presented with another problem. “Now…how to get it out of here!” 

“Oi! Since you’re there,” called Sneffle, “maybe you could help me out! I’m trying to make meself a pina colada down here and I’m running short on ingriedients. So I need to run to the store to pick up a coconut. If I throw you a rope, could you tie it to one of the dragon’s teeth so I could climb up?” A rope then appeared. 

“That’s a rope, all right!” called Grif. “Thanks mate!” He then tied the rope to one of the dragon’s teeth. “You know, my hyper-active superego is composed of complex neuroses, you know, that usually keep me from doing things like…TOUCHING A DRAGON’S TOOTH!” 

“Just hold the rope, please!” called Sneffle. “Thanks mate!” Grif then saw a gold tooth. 

“…Okay, ordinarily, you’d have to be a complete moron to perform an impromptu root canal on a sleeping dragon,” he said to himself, “…but needs must, I suppose.” He then heard a scream and a falling noise behind him. …He couldn’t hear Sneffle anymore. He briefly mourned, then headed towards the dragon’s mouth…just as it was about to close! He backed up and the dragon’s mouth opened again. “Well, I’m not gonna dwell on that, but THAT…that was stupid.” He untied the rope from the tooth, then put the Coconut back onto the uvula. That kept the dragon’s mouth open long enough for Grif to fly up and back onto the nose. He tied the rope between the inflatable things, then crawled back into the mouth and retrieved the Coconut. He then looked up to see that the inflatable things were an inflatable raft and a blow-up sea captain. Grif was more interested in the raft. “Hey, how convenient!” he said. “We could put something in there!” And that’s what he did. He put the Coconut into the raft. He then went to the sea captain, took out the gold tooth, then used it to pop the sea captain. The sea captain flew out of the dragon’s nose and, thanks to being tied to it, took the raft with it. The dragon, now breathing easier through its nose, starting tilting its head down. Grif flew out before the head was submerged. He then looked around and saw the raft near its stomach. “Well, that was easy,” he said. “All we had to do was tickle a freaking DRAGON, fly into his mouth, send a guy to his doom, and shoot an inflatable sea captain out his nose! I wish everything in life were so simple!” He then flew to the raft and saw that the Coconut was intact. “Come to papa, you nut!” He grabbed the Coconut, then something rose from the depths of the sea! It was…it was…a yellow castle! And if Grif remembered right, there were LEGS under the castle! It was the Walking Castle! Grif flew into the Castle and looked around. “Hey, nice joint! Now let’s just, uh, stick this thingamabob in that thingamajigger and tango on out of here!” He put the Coconut onto one of the pillows. “Ta da! Good work, kid!” he praised himself. Just then, he felt that familiar pull of the Time Tunnel. He looked back and realized that the castle brought him to the Time Tunnel. “Oh well, back to the present,” sighed Grif, not looking forward to being Totemized again. He then flew into the Time Tunnel and felt himself being compressed again. 


Grif returned safe in your sack in Hades. “See, Brog?” you asked. “What did I tell you? It’s safe for you guys.” 

“Brog not sure he want be thing again when going back,” muttered Brog. 

“Not really much choice there, pal,” replied Grif. “The spell will always bring you back when you accomplish something. Speaking of which, we should get out of here and check the Walking Castle because that’s where I put the Coconut of Quendor!” 

“What?!” you yelped. “But I don’t remember seeing it in there!” 

“It must be an effect of the Time Tunnel spells,” guessed Dalboz. “We remember the original timeline somehow. Unfortunately, so would Mir Yannick.” 

“Well, like Grif said,” you decided, “we’d better get out of here!” You then passed by the two-headed monster. “Oh, hold on! Snavig!” 

“Snavig!” You turned into the monster and managed to get to Charon’s boat. Charon let you on for free and you were rowed back to the other side. The spell wore off as you made it to the teleportation station. You then inserted the map, scrolled to the Dungeon Master’s lair, and pulled the map out, arriving safely there. You then entered the house and went through the Walking Castle’s window, and there, sitting on its pillow, was the Coconut of Quendor! 

“YES!” you cheered. “OH YEAH! Brog, the Walking Castle, apparently, will be drawn to you if you obtain one of the three artefacts to restore magic! The Time Tunnel here will bring you to the historic White House before it was condemned. You must find the Skull of Yoruk! It will be a shiny skull, the shiniest you’ve ever seen! It was stolen by a pack of Grues, so-.” 

“Grues? Brog hate Grues! Grues tried to eat Brog! Brog went to abandoned campfire, though! Grues hate light. Brog find torch and scare Grues away from shiny skull!” 

“…Simple, effective, let’s get you ready!” You headed to the bedroom and faced the Time Tunnel. You picked up Brog’s Totem. “Yastard!” 

“Yastard!” Brog’s Totem was sent spinning down the Time Tunnel and it broke apart. 


Brog ended up at the White House and looked around. “…Brog no like it here!” he said. “Brog teeny bit scared!” Brog looked back and saw that there were two torches. He reached for one. 

“I’m the Bickering Torch,” it said. “That’s what they call me, anyways. I prefer to call myself El Grande Queso.” 

“You torch coming with Brog,” said Brog. 

“Oh, all right,” sighed the Bickering Torch. “But I’m warning you, first sign of a Grue and I’m doused, you hear me? Out like a light.” Brog took the torch, then saw reached for the other torch. 

“I’m the Flickering Torch,” it introduced itself. “I do flicker, and that’s okay. I’m afraid of dark caves and I’ve accepted that about myself.” 

“You torch coming with Brog too,” said Brog. 

“I’m hearing you really enjoy rocks,” said the Flickering Torch as Brog took it. 

“Brog eat rocks!” replied Brog happily. He needed some rocks in his tummy. 

“Everyone likes the Flickering Torch better than me!” muttered the Bickering Torch. Brog then headed back to the house and approached the boarded up door. He then pulled on the boards, but it was a struggle. 

“Boards hurting house!” he strained. “Leave house alone, nails!” He then yanked the boards clean off and entered the house. There was a noise that made him pause. “Uh oh.” 

“Was that a Grue?!” yelped the Bickering Torch. “Is this a dark cave?! Did you hear one word I said to ya?! See ya, pal! I’m doused!” It then doused itself. 

“We make quite a team, you and I,” said the remaining Flickering Torch. “Wouldn’t miss this for the world. As long as you’re in in this dank hole, I’ll be burning right beside you, every second of the way. Not a flicker in sight, my dear friend! …Oh dear. I hope I’m not becoming codependent.” Brog went down the hole and the light kept any Grues at bay. Brog found his way into a cave and found a clutch of eggs. 

“Yuck! No! No eat egg!” he gagged. “Brog like rocks!” He still took the eggs…and then he found a pile of rocks and started eating them! “Mmm! Creamy quartz filling! Brog favorite flavor! Rocks! Mmmm! Brog like rocks!” He didn’t finish the pile, though. His stomach protested. “Oooh! Brog tummy full! No more rocks today.” Brog then threw one of the eggs into the cave towards a shaft of light. He then realized what he did when it cracked and splattered all over a stalactite. “Brog know dumb. That dumb!” He rushed upstairs back to the door. He then saw a cooking pot with kindling set up. He put the egg in the pot and took out the Flickering Torch. “Hold still, little torch!” he said as he lit the fire. The water in the pot then boiled. Brog waited a while, hoping that boiling the egg would turn it into a rock. 

“Is an egg ever really just an egg?” asked the Flickering Torch. The egg then turned to a golden one. 

“Brog not like eggs in a can,” said Brog as he took it out of the pot. “Brog not like them, Brog Brog am!” He then headed back down into the cave and threw the golden egg at the stalactite. This time, it brought the stalactite down, causing a chain reaction to make platforms to get to the shaft of light. “Brog do good!” cheered Brog. He tossed the remaining eggs away. “Aw, Brog throw like girl Brog!” Brog then jumped across the platforms and made it to the shaft of light where a few chess boards were set up around a circular cage with something in it. The idea was to use the chessboards to open the cage. 

“It’s fun, isn’t it?” asked the Flickering Torch. “All this jumping business, it’s all very good when you get the hang of it! I’m not even thinking about the…the Grues. Oh dear! The Grues!”

Categories
Zork: Grand Inquisitor

To Hades With This!

“…A brand new spell?!” you asked. “H-How?! All you did was talk about it!” 

“I don’t know! This is my first time seeing it too!” yelped Dalboz. You then got an idea. 

“Hang on!” you said as you dashed into Dalboz’s bedroom and faced the time tunnel. You then held up the lantern Dalboz was stuck in. “All right! Yas-!” The lantern then flashed. “HEY!” you protested as you shielded your eyes. Your vision came back soon and you fixed Dalboz with a look. “Come on, Don’t you want-?!” 

“Not me!” insisted Dalboz. “You’re the adventurer, I’m the lamp! I do the side kick thing, make a few wisecracks, standard stuff. Whatever goes through there goes without me!” 

“Well, where is our friend gonna find another spirit?” asked Grif. …You then looked at the Totem Grif was inhabiting. “…What are you looking at me for?!” You then picked up the totem and held it in front of you. 

“Now Yastard isn’t permanent,” Dalboz warned. “You’ll be pulled back through the Time Tunnel and back into the Totem once you’ve done something to help us. Just do a little recon over there.” 

“You dare…uh…order the Great Dragon of…of the Empire…as if he were a mere lizard!” Grif was trying to be commanding, but like with the Inquisition Guard, it wasn’t very effective. 

“Just tell us where you are and see if you can send anything to help us,” you said. “See you soon! Yastard!” 

“Yastard!” replied the choir. The Totem tumbled through the Time Tunnel and broke apart. Then all you saw was the familiar swirling vortex. 


Grif groaned as he picked himself up. “…I’m starting to hate adventurers.” He then saw a white house in front of him! The house had boarded up doors and windows. “Hey! That’s the White House, isn’t it?!” he said to himself. “Wow! Before it was condemned.” He then tried to pull the boards off the door. …Somehow, he couldn’t. “Sorry, pal,” he said to you far off into the future. “I can fly, I can complain, I can breathe fire…okay, maybe I can’t breathe fire, but I sure as Hades can’t pull these boards off either!” He checked around the house and saw a spell scroll for Glorf. “That might be useful,” he said. “But how to get it to the adventurer?” He took the scroll and checked around, then saw a mailbox with an envelope in it. “…Okay, ordinarily, with all due respect, I’m afraid that my hyper neurotic tendencies sort of mandate a strict adherence to state and federal law. …But, seeing as I don’t have much choice…” He pulled the envelope out of the box…and saw that it was empty. The address it was supposed to go to was 666 Hades Proper and that, according to them, you CAN take it with you. “Huh…well, things DO tend to stay there for a while,” he muttered. He put the spell into the envelope and sealed it, then put the envelope into the box. He then felt a pull and was about to go when… “Oops! I almost forgot!” He put the flag up and then let himself get pulled back to the future. 


Grif ended up back in the Totem with you and Dalboz waking up. “How did it go?” you asked. 

“Well, we’re gonna have to go to Hades to get the Glorf spell,” replied Grif. “I found it by the Historic White House before it was condemned.” 

“The White House?” you asked. “That’s where the Skull of Yoruk was last seen! Maybe the Grues are still there with it! Did you go in it?” 

“Wasn’t strong enough to unboard the door,” answered Grif. “We might need someone stronger.” 

“Well, if we’re going to get that Glorf scroll,” decided Dalboz, “we need to go to Hades.” 

“Lovely,” you muttered, not wanting to, but not seeing any choice. You used the teleportation station, selected Hades, then removed the map and returned to Hades. You saw a rotary telephone on a stalagmite near a dock. Dalboz then made a ringtone noise. 

“It’s a direct line to the Commissioner!” he joked. You then picked up the phone. A voice then came over the line. 

“Thank you for calling the Hades Shuttle Service Courtesy Phone,” it said. “Since the dawn of time, your choice for crossing over into the afterlife. “To skip a message at any time, press 4. This service has recently undergone a retrofitting to ensure full ease of abuse, customer dissatisfaction, and user-unfriendliness while inefficiently bringing you, the recently deceased, to your final destination. Before crossing, you’ll need to answer a few simple questions using the touch tone pad. Press 1 for the list of questions. To press 3, please press 7. To hear these options again, call back and listen to them again. To press 4, hit the pound key. To return to the main menu, you’re already there. Press 8 to press 1. To wait on hold, stay on the line. To press 6, press 2. For a list of numbers, count to 10. To press 7, press 5. To hear the answers, press 6. To press 0, press the star key. To hear these options backwards, press 9. To press the star key, press 0. Press 3 if you really want to. For all other inquiries, please blah blah blah blah blah blah blah.” 

“Okay, no!” you said aloud. “Kendall!” 

“Kendall!” replied the choir. The phone lady came back with simpler instructions. 

“Press the star key for ‘What IS all this?! I just want to call the damn shuttle! Is that so much to ask?!’” 

“Star key, huh?” you said. You pressed the Star Key. 

“You have correctly answered all the questions!” cheered the phone lady. “Congratulations! A shuttle will be along shortly to transport you to Hades where you will languidly spend the rest of eternity! Have a hell of a day!” You hung up just as a skeleton rowing a boat to the dock arrived! 

“Charon,” explained Dalboz. “The oarsman of the River Styx. Phew! I don’t know how he manages to generate a stink, but he most certainly does!” 

“If that’s Charon, then I need to pay him,” you said as you pulled out a Zorkmid. He then took his little hat off and writing appeared on the top. 

“Flat rate: 2 Zorkmids,” it said. “Credit: 1 Zorkmid.” 

“Oh, yeah. One for each eye,” you recalled. You gave him another Zorkmid and Charon let you board the shuttle. You were rowed to the other bank and got off. 

“Your sword’s blowing glue!” yelped Grif. 

“…Huh?” you asked. 

“Let me try,” said Dalboz. “Your sword’s glowing blue!” You checked your sword to see that it WAS glowing blue! You looked ahead to see a two headed monster blocking your path to something. You then saw a PO box with 666 on it. “666, very cute,” said Dalboz. You took the letter out of the box. 

“Hey! That’s the one I mailed!” cheered Grif. 

“Well, we have a letter opener,” you said. You took out the letter opener and used it on the envelope, taking out the Glorf scroll. Glorf then Gnustoed itself into the Deep magic section of your spell book. 

“Brilliant! Absolutely brilliant!” cheered Dalboz. 

“…That door seems important somehow,” you muttered. “I wonder…crap. Needs a timecard. Better find it.” You then saw where the timecards were kept…right behind the two headed monster. Its necks were different thicknesses, one thick and one thin. “Erm, excuse me, sir, um, gentlemen…” you began. 

“Let’s cut the crap, ok?” asked the head on the thick neck. “You got this far, you know the drill! You’re the adventurer, I’m your basic-!” 

“WE’RE your basic two-headed guardian of Hades type creature,” interrupted the head on the thin neck. “You’re looking for treasure, mana, crystals, red pages, blue pages, whatever.” 

“It’s all the same, really,” said the head on the thick neck. 

“The point is,” continued the head on the thin neck, “you wanna get by.” 

“They always do.” 

“And WE gotta kill ya!” 

“We always do!” 

“There’s a little banter, a little slaying, chop-chop-chop, yadda-yadda-yadda, and then I gotta string your entrails all over the place and make a big mess!” 

“Do us both a favor; BEAT IT! That is, before we change our minds.” 

“But I need to-!” you protested. 

“Haven’t you heard a word we said?!” snapped the head on the thick neck. 

“That Charon guy,” continued the head on the thin neck, “will row just about ANY moron across the river!” All right, that was IT! 

“You know what, I think violence will solve this!” you decided as you drew your sword and swung it! …For such a BIG two headed monster, it was surprisingly agile as it backed up quickly. You then realized that with size, speed, and most likely strength on its side, it would be a very one-sided affair and it would NOT end in your favor. “Um, listen, fellas-!” you said as you put your sword away. 

“Don’t even start with us, Sparky!” hissed the head on the thin neck as the whole beast returned to its post. You then decided to check the spell book…and saw the Snavig spell!  

“Snavig!” you called. 

“Snavig!” replied the choir and…oh WOW! Seeing things from two heads was trippy. 

“Huh, now you look like us,” remarked the head on the thick neck, “which is an improvement, but you’re still not getting by!” You stumbled around a bit, waiting for it to wear off. It finally did and you approached Charon. 

“Snavig!” you called again. 

“Snavig!” repeated the choir. …So this is what it felt like being nothing but bones. …Kinda cold. 

“You’ve transmogrified into his clone!” called Dalboz. “Like you figured out, if you’re gonna do something, do it fast! You won’t stay like this for very long!” Before you left, Charon took his hat off and revealed new text on the top. 

“I am not impressed,” it said. You quickly headed back to the two-headed monster who apparently didn’t notice that you changed into Charon. 

“Taking your lunch break early, huh?” asked the head on the thick neck. “Don’t forget to punch out.” The whole beast stepped aside, humming to itself. You took Charon’s timecard and punched out. The gates of Hades then opened just as Snavig wore off! You stepped through the gates…and found a closed Time Tunnel! 

“All right! That’s two! Maybe we can find the third soon!” you cheered. 

“Helloooo!” called a deep voice. You looked around and…there was another Totem! “Brog like rocks!” said the spirit from the Totem. “Mmm, rocks! Brog thinking about rocks! Brog thinking about rocks and how nice they are! Nice for his tummy!” You scooped up the Totem and added it to your collection. 

“Hi,” greeted Dalboz. “My name’s Dalboz, I’m the one in the lantern. The dragon in the Totem is Grif.” 

“Hello!” greeted Grif. 

“The person who’s carrying us around,” continued Dalboz, “hasn’t given us a name, so I just use AFGNCAAP. I find it fits he, she, or it pretty well.” 

“They, not it,” you corrected. 

“Brog am Brog,” said the new Totem. 

“Uh huh. I never would have figured that out,” muttered Dalboz as you, he, and Grif reached the reasonable conclusion that Brog wasn’t all that bright. “So, how did you end up in that Totem, big guy?” You then got a clear picture of Brog’s memories…and recognized the surroundings! He somehow crawled up from the floor of the Steppinthrax Monastery where the Inquisition was based! 

“Nice cave,” said Brog during that time. “Cave good place to hide.” Brog wandered through the place…and arrived at the entrance to the Totemizer! He seemed intrigued by the flashing buttons on the control panel. “Hello, buttons!” said Brog. He pressed one and the lights went from red to green. “Ooh! Green is pretty!” The Totemizer then whirred to life and opened its door! Brog stepped forward! “Brog find nice hiding place! No bad things will happen to him noooOOOOOAAAAAAAHHH!” The memory ended with a first-person view of Brog being Totemized! 

“Bad guys squish Brog in thing!” mumbled Brog in the present day. “Brog thing now! Brog sitting here long time, being thing and thinking about rocks! RRRRRocks!”

Categories
Zork: Grand Inquisitor

Cup of…Cocoa, I hope

You spotted a set of blinds near a chair. “…You get a good view of your property from there?” you asked Dalboz. 

“Oh, that window doesn’t lead to my lair,” replied Dalboz. “Go on, open it.” You opened the blinds and saw…well you couldn’t believe it! It was a lake and running around the place, whistling, was a yellow bricked castle with a set of legs wearing trousers and shoes. 

“What the-?!” you spluttered. Castles don’t usually have legs, last time you checked. 

“So that’s where the Walking Castle went!” called Grif. 

“Yep! He sure has grown!” replied Dalboz. “I’m glad I started keeping him outside.” You then shut the blinds and saw a phone. There was a blinking red light. Dalboz gasped. “My voicemail! A message! YES! Somebody remembered me! …Oh. A hundred years ago.” 

“Hello,” said the woman that left the message all those years ago, “this is Shona from Gurth Publishing and we’re finishing up the latest edition of Gluttenous Recipes of the Fat and Unemployed and we seem to have some discrepancy over the specifications for your cocoa blend. First off, Flatheadia Fudge is illegal contraband, not to mention a tad hard to come by. We can’t find anyone with the guts to go near a Quelbee’s nest. A bar of glazed hungus lard is just disgusting. And none of us can figure out what hotbugs are. And then there’s this last thing, Moss of Mareilon. You don’t really expect someone to go scraping for moss, do you? Look, we appreciate your submission, but if we can’t reproduce your recipe, we can’t expect anyone else to.” 

“She had no idea what she’s missing!” scoffed Dalboz. “…Actually, neither do I. What’s she talking about?” Another message then played. 

“Hi!” said a cheerful voice. “My name is Doug and I’m calling with a fantastic offer from the Frobozz Electric Publishing Company!” 

“Oh no!” you complained. 

“If you subscribe to both Obedience Monthly and Conformer Reports today,” continued “Doug”, “you can qualify fo-!” You ended that message. 

“Isn’t that the fellow who used to do those Encyclopedia Frobozzica commercials?” asked Dalboz. The next message played. 

“Right. Hello. Yes. Uh, this is Sneffle of the Guild of Bakers. That’s ‘Sneffle’, yes, two F’s. I’ve relocated and I live in the, uh, throat, actually, of the, uh, Great WatchDragon of the Coconut. One word, WatchDragon, and there isn’t normally a phone in my flat, except that my flatmate appears to have swallowed some sort of ship. Well, there’s no accounting for, you know, digestive processes, but it appears to have once been a ship. That’s what we get out here mostly, ships and the like, but that’s neither here nor there.” The message stopped. 

“These are all a hundred years old!” said Dalboz. 

“Yeah, any poor fellow living in a dragon has probably been digested by now,” remarked Grif. “Take it from me.” A new message played with Sneffle again! 

“Right, uh, sorry,” he said. “It’s me again. Sneffle of the…well, we’ve discussed all that. Right. Anyways. I’m a baker by trade, which should be fairly clear by my name, Sneffle of the Guild of…right. Anyways. Since the end of all this magic business, I’ve had a devil of a time staying in business. I brought this up to the Guild, we took a vote, and all that, but nobody could help me, really. When a simple Gloth spell would fold the dough 83 times, I could make a profit, but now Gloth hardly works and when it does, it usually folds the dough too often and the butter melts, or it doesn’t come out the right size, or-!” A new message then came in. 

“Hold on for an important message!” it said. “Has a phone call ever changed your life? This one quite possibly can! Frobozz Data Institute would like to offer you, Dalboz of Gurth, a free trial subscription to the Inquisition Cranial Enema Program.” The messages finally ended 

“A hundred years of phone solicitor messages!” complained Dalboz. “There really should be a law!” 

“There is,” you said. “It’s a law FOR phone solicitors, not against them. All phones need to accept all calls, especially Inquisition Solicitor and Propaganda calls. Any attempts to block the numbers or extensions related to them and…well…” 

“You will be Totemized,” you, Dalboz, and Grif said together. 

“That’s the Inquisition’s catchphrase!” muttered Dalboz. As he grumbled about Mir Yannick these days, you spotted a book about tending to snap-dragons and giving them a chance to play a jumping game once it was separated from the mother plant. 

“…Hey, Dalboz,” you said, “is there a spring plant around here?” 

“Huh?” asked Dalboz as he stopped ranting. “Yeah, behind my house. I think it will need to be revitalized with Throck. Why?” 

“Just checking,” you replied. You then found a class of fireflies and …oof! A stick of hungus lard! …And Flatheadia fudge! You took them all, then headed back to the window where the Walking Castle stomped around and whistled. “Come here! Come here, boy!” you called. The Castle didn’t pay any heed. 

“He knows you’re here,” replied Dalboz. “I think he just doesn’t like you.” You pondered for a sec, then checked your spell book. 

“…Obidil!” you called. 

“Obidil!” replied the choir. The Walking Castle then turned around, pointing its drawbridge at you. It walked forward, lowered the drawbridge, and made it so you could step inside. You then entered the castle…and saw a pulsing, glowing heart above you in the ceiling as well as three floating cushions.  

“Hey! I’ve never gone inside him before!” said Dalboz. “…This is…pretty gross.” You looked at the heart and saw a scroll. You managed to reach up and grab it. The spell then Gnustoed into your spellbook to reveal Narwile, a spell that could activate Time Tunnels. You then returned to Dalboz’s house and entered the bedroom. “My room!” sighed Dalboz. “Ah, the nights I spent in this room. Warm, cozy, secure…alone, bored, miserable, waiting for hour after sluggish hour to tick by! I guess I don’t miss this place all that much!” 

“Hey, what’s that by the window?” you asked. You picked it up. 

“Hm, looks like a torn piece of scroll,” remarked Dalboz. The writing seemed…well, it looked like someone printed it backwards. You then thumbed through Dalboz’s diary and…well, after mentioning stabbing and hanging himself but not dying thanks to a long-life spell, you had to wonder about his mental state both these days and in days long past. 

“Dalboz, maybe we should get you a therapist,” you said as you leaned against a mirror…and fell through it! You looked around and…everything was reversed! 

“Ah, my secret mirror room!” chuckled Dalboz. “Where I brought lusty nymphs for trysts! …I mean, where I would have brought them if I had known any.” You then saw another torn piece of scroll in the window. “That window leads to my bed of trampoline plants,” explained Dalboz. “It’s sort of an organic fire escape.” You checked your inventory and saw that the writing on the first torn piece was reversed so it read “vig”. You then entered the mirror again and things made sense again. You then decided that, maybe, some leverage on Dalboz existed in the closet. You opened it…and there appeared to be a black space with a rift in it. 

“Um, wha-?” you asked. 

“Oh! How did that get there?” asked Dalboz. “It’s a Time Tunnel.” 

“…Doesn’t look all that big,” you muttered. “…Must be closed.” You checked your spell book and rechecked Narwile. “Narwile!” 

“Narwile!” sang the choir. The Time Tunnel opened to reveal a swirling vortex. 

“All right, Belboz said that we need to seek these things out!” you said. “So, let’s-!” 

“I wouldn’t do that, if I were you!” warned Dalboz. “You’re likely to come out puréed on the other side. I think we need some cocoa to think this over. Let’s try that recipe, all right?” 

“You know where the ingriedients are?” you asked. 

“Sure do,” replied Dalboz. “You picked some up, remember?” 

“…If it needs Quelbee honey,” you decided, “we’ll use the hungus lard to drive them away.” 

“They’re not gonna like that!” warned Grif. 

“Trust me,” you said. You headed outside and quickly stuck the hungus lard into the hive’s entrance hole. The Quelbees quickly flew off, disgusted at the smell. You then took the lard out and sliced the hive open with your sword. You then took a comb of honey out of the hive. “Now, Moss of Mareilon…where…” 

“Maybe at the dam?” suggested Grif. 

“There’s a teleportation station behind the house,” said Dalboz. You headed back behind the house and…well, on top of the teleportation station, there was a plant with a long coil for a stem. You then placed the snapdragon on it and it snored peacefully. You then hit the spring plant with a hammer and it bounced the snapdragon up a bit before it rested on the spring plant again. 

“…Throck!” you called as you threw the spell at the spring plant. 

“Throck!” replied the choir. The spring then became a tighter coil. You whacked it with the hammer again and the snapdragon landed on the windowsill. It saw something resting there, snatched it in its mouth, and jumped back down. It then spat the torn piece of scroll it retrieved and went back to sleep. 

“And that’s why they say plants are a man’s best friend!” cheered Dalboz. “…Or…something like that.” You looked at both scroll pieces and taped them together to reveal that the spell was called Snavig. …But nothing happened. You checked the spell book, but nada! There was no Snavig! 

“What?!” you protested. 

“It won’t Gnusto into your spell book when it’s all torn up like that,” replied Dalboz. 

“Will the Spell Checker help with that?” you asked. 

“Sure will,” replied Dalboz. 

“Okay, dam or spell lab,” you muttered. You waffled between Flood Control Dam #3 and the Spell Lab. You then felt warmth from the bug jar you picked up! 

“Dalboz, are these the hotbugs she was talking about?!” you asked. 

“Yes! They are!” recalled Dalboz. “You can see why I call them that.” 

“…Right, while I want to figure out the recipe, I think I want Snavig fixed,” you decided. You inserted the map into the Teleportation Staion, picked the Spell Lab, then took the map out, turned around, and were greeted by the sight of the Spell Lab. You headed down the bridge and approached the Spell Checker. You inserted the Snavig scroll into it and it sucked the scroll into itself. 

“Spell named Snavig is torn,” said the Spell Checker. “Repairing spell.” The spell then reappeared on new paper that wasn’t torn and the green light flashed! “Repair is complete.” This time, Snavig Gnustoed into your spell book! 

“Ah! Snavig!” cheered Dalboz. “The trusty, all-purpose, shape-changer spell! Nice fix!” You left the Spell Lab and G.U.E. Tech, then headed to the Underground Underground, selected the dam, and waited at the platform. The subway grabbed you, then took you to the Dam and threw you out. You then found something that looked like it could press a Zorkmid coin into something. 

“No sense in not getting a souvenir!” you said. You inserted a Zorkmid and watched it press the coin into…a letter opener? “…Huh,” you muttered. You then shook your head and focused on the current task ahead. You checked the darker corners of the place and saw a pipe leading to a drain with something green growing there. 

“That looks like…yep! It’s Moss of Mareilon!” confirmed Dalboz. 

“There doesn’t seem to be very much of it, though,” remarked Grif. 

“I’ll take care of that,” you replied. “Throck!” 

“Throck!” replied the choir. The moss then grew to something more substantial. 

“Beautiful! That’s plenty!” called Dalboz. You gathered up the moss, then headed to the destination board and selected the Crossroads. You waited at the platform and the subway grabbed you. You traveled down the tunnel, then the train deposited you onto the Crossroads platform. You then went up the escalator and made your way through the Crossroads and into the Dungeon Master’s lair. You then entered the house and found a sort of tree. “It slices, it dices, yes folks, it’s a combination mixer and houseplant, all rolled into one! I call it the ChiaProcessor!” joked Dalboz. “Ah, for the days when it was all as easy as saying ‘Tea. Earl Grey. Hot.’ Now, the recipe, if I remember correctly, works almost like a potion.” You gathered the ingriedients together and put a cup in the center, then the plant made the ingriedients mix into the cup. You cautiously stepped forward and wafted the contents to your nose and…OOF! 

“Oh, YUCK!” you gagged. “Sweet Yoruk! That’s foul!” 

“Wow! Talk about deja vu!” chuckled Dalboz. “The last time I got a whiff of this stuff, I was working on a new spell.” 

“Oh yeah?” you asked. 

“Yeah, it had to do with Time Tunnels.” Dalboz struggled a bit to remember. “It-It’s too dangerous to jump through them normally, but…but, um…that’s right! That’s right! It let you send spirit essences through time. When they come out on the other end, they’re back in their bodies. It’s called Yastard.” Just then, the familiar noise of a spell being Gnustoed into your spell book echoed through the room. You opened the spell book and found Yastard in the Middle Magic section! 

Categories
Zork: Grand Inquisitor

Spell Checking

You opened the now useless vacuum cleaner and retrieved your Zork Rocks. …You decided to try switching the machine on, but it couldn’t hold a suction. “Looks like those Zork Rocks fried the machine,” observed Dalboz. “This thing really DOES suck! Leave it here!” 

“Gladly,” you replied. You then headed to a drink dispenser and put the Zork Rocks into the slot. 

“H-Hey! Didn’t you hear-?!” yelped Grif. 

“Oh, don’t tell me you believe that old chestnut about cola making Zork Rocks explode,” scoffed Dalboz. 

“I just wanna see,” you replied as you inserted a Zorkmid and pressed the button for Blam Classic. The cola spilled all over the Zork Rocks and… 

“Warning! Warning!” came a woman’s voice from the candy! “Presence of cola beverage detected!” 

“Uh oh!” you gulped. 

“Let’s find a safe home for this stuff, okay?” suggested Dalboz. “These rocks are about to pop in a very big way and I don’t wanna be next to them when they do!” You rushed to the lockers and slid the candy into the one locker with the just-wide-enough gap! “There you go!” sighed Dalboz. “Crisis averted.” You stepped back anyways as you were pretty sure the locker door would be blown off. Your theory was proven correct as the candy exploded and blew the door off. 

“…So, just an old chestnut, huh?” you asked Dalboz. 

“If cola can make Zork Rocks do that to a locker,” shuddered Grif, “I hate to think about what it would do to someone’s stomach!” 

“I wonder who’s locker that was?” you mused as you got closer. You saw a report card that had straight A’s on it. “Must have been a genius who used it.” 

“It was! This is MY locker!” cheered Dalboz. “That’s my stuff! My books and my papers and my…my…ooh!” You realized why Dalboz said that as the smell hit your nostrils. 

“Oh, Sweet Yoruk!” you gagged. 

“I guess I should have washed those gym shorts,” muttered Dalboz. You then took Dalboz’s student ID. 

“…Huh. Class of 966, huh?” you asked him. 

“Yep!” 

“And you were born a hundred fifty years ago?” 

“Uh huh!” 

“…Neat!” You tucked it away, then headed to the door that made you fail Rezrov. You then saw a card reader. “Hang on…is this for student ID’s?” You pulled Dalboz’s ID out and slid the card through the reader. The door slid open, then another door behind it did the same, then it opened to a cave leading down. “All right!” you decided. “Let’s-!” 

“My lantern sense is tingling,” interrupted Dalboz. “Warning me of danger. Oh, and your sword’s glowing too!” 

“Huh?” You checked your sword and…yep, it was glowing blue. “…My first monster fight.” You cautiously descended into the cavern and arrived at a gorge with running water, judging by the sound of it. Spanning the gorge was an old, rickety bridge. A sign was next to the bridge, saying that the bridge was protected by the Frobozz Magic Company Purple Beast Alarm System. Someone must have cast Igram on it a while ago as all you could see were six floating swords. 

“Bah! Get away from me bridge, you cretin!” shouted the invisible owner of the swords. 

“…So someone cast Igram on you before magic was banished?” you asked the creature. 

“Yeah!” replied the creature. “That’s how I became the Six-armed Invisible Bridge Guy in the first place!” 

“…Maybe unlocking something would help,” suggested Dalboz. 

“Right! Rezrov!” 

“Rezrov!” Instead of a key click, however, you hear the sound of a zipper! 

“OOH!” yelped the Six-armed Invisible Bridge Guy. The swords moved in a way to indicate that the poor guy was holding them under his arms as he was doing something with his other hands. You heard the zipper again and the swords moved again to indicate he had one in each of his invisible hands. “You DON’T mess with a man’s zipper!” Dalboz cackled. 

“DUDE!” you protested. 

“That was low-hanging fruit!” grumbled Grif. 

“I’m sorry, I just couldn’t resist!” laughed Dalboz. 

“Right, Six-armed Invisible Bridge Guy, do you have one eye?” you asked, your face flushed with embarrassment. 

“Aye. A fierce battle it was that took me eye!” replied the guy. 

“…Do you have one horn?” you asked. 

“I used to. Blew into that thing every time I went to battle!” 

“…Can you fly?” 

“No! I don’t need bloody wings!” 

“That’s all I wanna know!” You drew your sword and sliced the ropes holding the bridge up! The bridge collapsed and the Six-armed Invisible Bridge guy screamed as he fell into the water below. 

“You gained 86 experience points,” said Dalboz, “and found a healing potion. …Oops. Sorry. Wrong kind of dungeon master.” 

“So now what?!” protested Grif. “I’m still stuck in here, otherwise I’d fly us across!” 

“Relax, Grif,” you soothed. “We have a little souvenir from Flood Control Dam #3.” You opened up your spell book to make sure you were pronouncing it right and using the right spell for this situation. “Right, GOLGATEM!” 

“Golgatem!” replied the choir. An ornate bridge appeared, spanning the length of the gorge. You walked across the well-built bridge to the Spell Lab. 

“I like your style!” said Dalboz. “Splendid job!” 

“Good thing you bumped that book, then!” chuckled Grif. You entered the spell lab. To your right was a box filled with papers. The sign above it said that they were Beburtt scroll sheets. 

“…Handy,” you said. “Now, how did those instructions say…O…M…Yeah! I got it now!” 

“Memorized Omrit, huh?” guessed Dalboz. “That’s how we did it back in the day. Good memory trick.” You found a machine that said “Origination” and you slid the paper into it. It flashed a light onto the paper, then you took it out. You then headed to a machine called “Modification”. It looked like a letter press, so you slid the paper under the press. It pressed onto the paper, then released it. Next, you took the paper to a machine called “Replication”. It was some sort of contraption with a spinning wheel. You inserted the paper and the contraption waved some sort of frame over the paper as the wheel spun. After the wheel stopped, you took the paper to a machine called “Interpretation” and realized it…looked like a toaster. You put the paper into the slot, then after a few seconds, it popped the paper out. You then took the paper to a machine called “Transmogrification” which was a bunch of rollers. You put the paper into the machine and the rollers pulled the paper through, then deposited it into a tray. 

“That’s the steps for Beburtt!” you cheered. 

“Ah ah! Not yet,” interjected Dalboz. “See that machine at the end?” You looked to see some sort of contraption with wheels. “That’s the Spell Checker. Run that scroll through there. You used to have to wait in line for hours to use this thing. I guess we can cut to the front of the line now.” You headed to the Spell Checker and inserted the scroll into the slot on the left-hand side of the machine. 

“Spell named ‘Beburtt’ is not yet imbued,” said a woman’s voice. The paper was sucked into the slot. “Imbuing spell,” continued the voice. The paper then returned and a green light flashed. “Imbuing is complete.” You took the scroll and it Gnustoed itself into your spell book! 

“The Beburtt spell gives the appearance of inclement weather,” explained Dalboz. “I use it for family reunions.” 

“…Wait a minute, that spell we got from the ice cream sandwich!” you realized. You pulled out the wrapper and put it through the Spell Checker. 

“Spell named ‘Obidil’ is soggy,” it said as it sucked the wrapper into itself. “Drying spell.” The wrapper then came out and the green light flashed. “Drying is complete.” The spell then Gnustoed into your book! You then checked it and saw that Obidil made the caster more attractive to other creatures. …Other creatures…hang on, maybe you didn’t need Obidil just yet. You crossed the bridge to the nearby teleportation station and inserted the map, scrolled through the destinations until you found the Dungeon Master’s lair, and then took the map out to reveal that you were back at Dalboz’s old house. You then made your way to the snap-dragon. It snapped at you, then you tossed the Prozork tablet into its maw. It then went limp and snored! 

“There, there,” soothed Dalboz as it snoozed. “Hush, hush. Let those photosynthetic neuroses just ooze on out of you and-.” You then chopped it off with your sword! “…That just didn’t seem fair!” muttered Dalboz. “Effective, maybe, but terribly unfair.” 

“…It just felt right,” you muttered. You then headed back to the Crossroads and made your way to the Umbrella Tree. Maybe Beburtt could help with the blossoms and get that scroll. You checked your spell book and made sure you pronounced it right. “All right, Beburtt!” 

“Beburtt!” replied the male choir. The sound of thunder and rain then filled the air and the blossoms pointed upwards and opened, the fatter one dropping the scroll! 

“Look! It’s fall!” teased Dalboz. You picked up the scroll and read it. It said it was Zimdor. …It wasn’t Gnustoing into your spell book, however. 

“Erm, wha-?” you said. 

“The Zimdor spell,” explained Dalboz, “triplicates quantities of intoxicating libations. The Frobozz Magic Alcoholic Beverage Company had it regulated, so it can’t be Gnustoed into your spell book.” 

“Makes sense,” remarked Grif. “You want drunken wizards running around?” You then recalled something. 

“Dalboz, didn’t you say that your security system had some bad habits?” you asked. 

“Yeah, Harry likes a good drink and a cigar.” You then pulled out that can of Mead Lite and looked between it and the Zimdor scroll. 

“Mead Lite?” asked Grif. 

“Yep, that’s what it is,” you replied. 

“Mead Lite?!” scoffed Dalboz. “What kind of a drink is that?! It’d take at least twice what you’ve got to do anything!” 

“Or triple,” you replied as you made your way back to the Dungeon Master’s lair. 

“Er, not that the wizards of this universe,” gulped Dalboz, “use or condone the use of alcohol or any mind-altering substance in any way, shape, or form.” 

“Relax, it’s not for me,” you assured. You then faced Larry and saw the ash tray and birdbath. You poured the Mead Lite into the birdbath, then pulled out the Zimdor Scroll. “Zimdor!” you called. 

“Zimdor!” replied the choir as the drink tripled in amount. 

“Now you’re talking!” cheered Dalboz. “36 gloops of Mead Lite would besot the heartiest of the hearty!” You then set the cigar into the ash tray. 

“Hey, what have we here?” asked Harry as his archway hands reached for the birdbath and the cigar. He then puffed on the cigar. “Ah, nothing like a good stogie.” He then drank the triplicated drink dry. His arms then wobbled…and smacked on the door, opening it! “Wan shom Rye?!” he asked. “Cors ya do!” 

“Poor Harry,” sighed Dalboz. “He starts with just one drink. ‘One drink,’ he says. ‘What can one teensy little drink do?’ And then another. And then another! And before you know it, pfff! My house is sloshed on the front lawn!” You then heard him snore. “There, there,” soothed Dalboz. “He’ll sleep it off. Shall we?” 

“What’s that buzzing?” asked Grif. You then heard the buzzing Grif was talking about and looked to your left to see… 

“A Quelbee hive?!” you yelped. “Those things would sooner saw their wings off than let anyone get at their honey!” 

“Very delicate olfactory senses too,” said Dalboz. “Though I doubt that’s helpful to you in any way.” 

“I think I’ve seen enough!” you decided as you backed away from the Quelbees’ hive, not wanting to get stung to death. You then entered the house. It was a nice, tasteful, nature-themed house. 

“What do you think, eh?” asked Dalboz with pride. “This place had some nice appointments. I’ve always thought it could use a conversation pit, though.” 

Categories
Zork: Grand Inquisitor

Oh, Dam it All

The subway travelled at its continued speed, approaching your destination, then the hand grabbed you and threw you onto the platform! “…Ouch!” you winced. 

“I’m remembering why I’ve always preferred teleporting,” groaned Dalboz. 

“Not the best first impression,” whimpered Grif. You got up and dusted yourself off, looking around as you did. 

“So…this is it?” you asked. 

“This is it,” confirmed Dalboz. “This is the stop for the famed Flood Control Dam #3. I believe it was quite the tourist attraction in times far distant.” You walked to your left to find a set of different colored buttons by a window that gave you a view of the dam. It had four flood-gates, three open and one shut. “There it is,” remarked Dalboz. “One of the crowning achievements on Lord Dimwit’s flat head.” 

“Too bad it’s overshadowed by the Flatheadian Fudge Fiasco,” you muttered. You decided it was time to press some buttons. As you pushed the buttons, manipulating the flood-gates, always leaving at least one open, your arm bumped against a book and a scroll fell out. You picked it up to see that the scroll was for Golgatem, a spell that creates a bridge over a body of water. The spell Gnustoed itself into your spell book and you went back to pressing buttons. You sighed. “So BORING!” you exclaimed. 

“Don’t look at me!” protested Dalboz. “It’s my first time here. You know, it would make access to the Spell Lab at G.U.E Tech easier. With a body of water flowing from here to there, we could make a new bridge. The old one is sure to have collapsed by now.” You continued idly pressing buttons. “Oh, this is frustrating,” muttered Dalboz. You pressed until only one flood-gate was closed, then got an idea. 

“Wait, I’m a fool!” you exclaimed. “Rezrov!” 

“Rezrov!” repeated the choir. The closed flood-gate then opened. 

“Now you’re thinking outside the box!” cheered Dalboz. “Snaps all around!” You pressed a couple of buttons and shut all the flood-gates. Then…it happened! The force of the water was too much for the closed dam to bear! You heard the groaning of metal, the fracturing of stone, then the dam…burst! You drew in a breath and instinctually covered your mouth. “Well, whatever,” snarked Dalboz. “I guess a much-loved and irreplaceable three-hundred-year-old national treasure is a small price to pay. Congratulations!” 

“Oh crap!” you gasped. 


Meanwhile, back at the Inquisition, the Inspector looked at his clipboard. “Number fifty-seven?” he called. “Fifty-seven?” Jack approached the Inspector and handed him his ticket. “Go on, then,” directed the Inspector. “In you go, fifty-seven.” 

“…Wait, that’s it?!” protested Jack. “‘In you go, fifty-seven’? I mean, don’t you read something, or, you know, say something?” 

“Yes,” replied the Inspector. “I say, ‘In you go, fifty-seven’, and you go in.” 

“Oh,” sighed Jack. “Well…can I, at least, have a hug?” The Inspector stared, then rolled his eyes as he hugged Jack goodbye. He ended the hug and motioned for Jack to step onto the Totemizer’s conveyor belt. Just as Jack raised his foot when the Totemizer’s door slid open in four directions, revealing the continual flashing of rainbow lights…the power went out. The lights failed, the Totemizer went kaput, and the Inspector got mad. 

“PEOPLE!” he shouted. “PEOPLE! OH, NOT AGAIN! OH, THAT’S IT! I CAN’T WORK IN THESE CONDITIONS!” He threw the clipboard to the floor and stormed out, leaving Jack and the people behind him alone. 

“…So, am I getting Totemized, or what?!” called Jack. 


Meanwhile, back at Flood Control Dam #3, you abandoned the controls and quickly selected Hades on the Destination Board, all while saying, “Oh crap,” over and over. The subway arrived and grabbed you, threw you inside, took you to your destination, and finally threw you onto Hades’ platform. “WHOO!” gasped Dalboz. “That really clears the sinuses!” 

“I just destroyed a valuable dam!” you yelped in a nervous sing-song voice. 

“Kid, it’s all right,” assured Dalboz. 

“All right?!” argued Grif. “Last time that happened, Foozle had no power!” 

“And now we can replace the bridge to the Spell Lab,” replied Dalboz. You made your way to the right, still shaky, and found a skeleton reading a book and holding a scratch ticket. “Hey, Slim,” called Dalboz. “Whatcha reading? ‘How to Hypnotize Yourself’. Guess it worked.” You took the scratch ticket and saw Old Scratch with the rules of the game in rhyme. The area you scratch on the ticket was a 9×9 square and had lines in different directions. The idea was to scratch off a tile in the square to see where the line will go. In the center was a pouch of Zorkmids. You decided to read the poem aloud. 

“‘Fortune or Death, Death or Fortune, Old Scratch will make One thine. Wind your way through the web I’ve spun. Fail thrice and thy soul be mine.’ Yeah, that’s not terrifying!” you gulped. 

“Watch out,” warned Dalboz, “Old Scratch plays for high stakes! 500 Zorkmids against eternal damnation! What I’m trying to say is maybe you ought to save.” 

“Save what?!” you asked. 

“There’s a spare paper and pencil,” helped Grif. “Maybe make a backup of the ticket?” 

“…You know, that might help!” you realized. You took the pencil and paper and made a 9×9 square and numbered the top and left side 1 through 9. As you made a scratch, the path was revealed and you jotted it down on the paper. You put the path in coordinate form with the top being the first number and the side being the second. Unfortunately, you hit the side twice, causing Old Scratch to laugh! One last chance! You took the chance and…you got it! Right to the center of the scratch ticket! Old Scratch roared in frustration. When you got to the center, the scratch ticket turned into a 500 Zorkmid bill. 

“Cha-ching!” cheered Dalboz. “500 Zorkmids! A 500 Zorkmid bill! Cash! Dinero! Moolah! Dough! Sponduliks! Makes me all giggly!” 

“We need to find something to break this into individual Zorkmids,” you guessed. 

“G.U.E Tech has a machine that can do that,” assured Dalboz. “I think there’s a teleportation station here.” 

“I guess it’s…” gulped Grif, “through that cavernous maw?!” 

“Afraid so,” replied Dalboz as you proceeded into said maw. A river in red cut you off from the other side with a dock on either side. A phone was on your side. “Can you hear it?” asked Dalboz. “Thousands of voices, lamenting some hideous fate! Or is it just me?” 

“It’s you,” you replied, not hearing anything. You found the teleportation station on your left and inserted the map into it, scrolling through the images until you found G.U.E Tech. You then took the map out and arrived at G.U.E Tech’s ruined state. “Oh, crap,” you muttered, “Ethereal Plains of Atrii.” 

“With an entrance,” reminded Dalboz. 

“Oh, yeah!” you said, remembering the pillar. You went down the steps and looked into the window, letting yourself get sucked into the school. “Here we are!” you said. “Now…that machine to exchange the bill we got…” 

“Snack area,” replied Dalboz. You headed to the vending machines and found the machine. You inserted the 500 Zorkmid bill into the machine and it then opened a drawer with 500 Zorkmid coins. “500 Zorkmids!” cheered Dalboz. 

“Let’s just stuff those in a handy little sack, shall we?” suggested Grif. You found a sack near the machine and stuffed the Zorkmids into it. You then saw the Ice Cream vending machine and put a Zorkmid into it. Your stomach growled in appreciation. The machine dispensed something. 

“Look! An Ice Cream Bar!” called Dalboz. 

“Looks more like an Ice Cream Sandwich,” you replied. You then opened it and savored the sweetness and chill of the treat as you ate it. 

“Hey, look!” said Dalboz. “It’s got a special treat inside!” You examined the wrapper and saw the word ‘Obidil’. “Well, what do you know? Another scroll.” You read the disclaimer on it. 

“‘Will not Gnusto. For novelty purposes only.’” you read aloud. 

“Ah, they’re just saying that,” dismissed Dalboz. “Put it through a Spell Checker and it’ll work like any other.” 

“Is there a Spell Checker here?” you asked. 

“Oh yeah, behind that locked door you tried Rezrov on.” 

“…Lovely.” You then spotted another vending machine, put a Zorkmid into it, then pressed 11. The slot moved…but it didn’t drop the candy! 

“NOOOOO!” You and your party wailed. 

“I hate it when that happens!” grumbled Dalboz. You then decided to head down the formerly Infinite Corridor and arrived at a set of lockers. The third locker on the bottom-most row was opened. “That’s Yannick’s locker,” said Dalboz. “That rat-ant was my roommate for three terms before he became the Pastor of Disaster up in the aboveground. He would have failed out first term if it weren’t for me!” 

“Hang on,” you said as you examined the contents of the Grand Inquisitor’s old locker, “is that what I think it is?!” You found all sorts of papers! “Look at this! Cheat notes! Crib sheets!” 

“Okay, he may run the Empire,” scoffed Dalboz, “but he’s not quite MENSA material!” 

“Wait, what’s that book there?” asked Grif. You opened it and saw that it was for better spell manufacturing in under ten minutes. 

“…This must be how to run that spell checker we discussed,” you muttered. “Okay…light and dark…dark cannot come immediately before or after dark, same with light…hang on, this is…okay, no! Kendall!” 

“Kendall!” replied the choir. The instructions changed into a step by step instruction sheet on how to make the Beburtt spell. The steps were as follows: origination, modification, replication, interpretation, and transmogrification. 

“Beburtt? The heck is…?” You then shook your head and found a small blue-purple pill. “…A Prozork tablet?” you asked Dalboz. 

“Yep!” confirmed your lantern friend. “This stuff will mellow anything out; animal, vegetable, or mineral.” 

“…Vegetable, huh?” you mused. You had a feeling the Prozork tablet might be the chill pill you need. You then found a book on time travel for dummies. The practical upshot was that corporeal bodies couldn’t handleTime Ttunnels, but spirits could. “…Hang on, spirits?” You then looked at Grif. 

“…What are you looking at me for?!” yelped the Totemized dragon. You smirked, then spotted a locker in the second row that had a space just enough to fit something through it. You decided to test something out as you rushed back to the vending machines. You made your way to the snack machine, inserted a Zorkmid, then pressed 8 for the Zork Rocks. The candy got further out from its dispenser, but it got stuck.  

“COME ON!” you shouted. You then heard a locker door open. “…Wait a minute,” you said. You then rushed back to the lockers and found that the locker all the way at the end of the second row was opened! You looked inside to see that there was a book on how to win at Double Fanucci. …The same game Jack supposedly won the Cube of Foundation in. …Huh. Anyways, it said that you needed a telepath to win, unless you misunderstood it. “Kendall!” 

“Kendall!” The instructions changed into advice saying that the only way to win Double Fanucci is not to play it. You grumbled, not seeing the use of that advice. You rushed back to the snack machine and figured, maybe, you could get your arm into the circular…hole…hang on! You finally set down the heavy vacuum cleaner you were lugging all the while and checked the hose’s width with the snack machine’s hole. …It fit perfectly! You then tested how tight it was and, yep, it wasn’t going anywhere anymore! 

“Yeah, you’re not called the temporary-suck, are you?” you said to the vacuum cleaner. “No, you’re staying right here!”  

“Just where were you keeping that?” asked Dalboz. 

“…I’d…rather not say,” you said. You then switched it on and it groaned and wheezed to life, sucking the Zork Rocks out of the vending machine and into its hose and dust collector before it died. “Perma-suck. From Frobozz Electric!” you said in that dratted salesman voice you were forced to learn. “We don’t make things that suck, we make things that suck permanently!”

Categories
Zork: Grand Inquisitor

More Details

“Well, no sense in standing around,” remarked Dalboz. “Over to your right should be the entrance to G.U.E. Tech.” 

“Hold on,” you interjected, “G.U.E. Tech? The Magic Institute?! THAT G.U.E. Tech?!” 

“THAT G.U.E. Tech!” replied Dalboz. You charged off into the direction Dalboz gave and found an arch shaped door with the words “In Magic We Trust” along the top. You couldn’t find a handle or knob, so you decided a little magic was needed. 

“Rezrov!” you shouted as you threw the spell onto the door. 

“Rezrov!” sang the male choir. The door went upwards and you’ve found yourself on a path with three pits with a pillar standing by each pit, each side of the path flanked by grass. A sign read “Danger! Bottomless pits!” The text then changed to “Please don’t Throck the grass.” 

“Why shouldn’t I test out Throck on the grass?” you asked Dalboz. 

“Last time that happened,” replied Dalboz, “the grass burst forth with an unquenchable bloodlust. The tentacle-like blades wrapped around the poor guy’s extremities, lifted him in the air, and snapped him like a pinata!” Grif gulped. 

“Okay, no Throcking the grass,” you resolved.  

“And the pits?” asked Grif. 

“Bottomless,” replied Dalboz. He then sighed. “Ah, my Alma Mater. The most prestigious spellcasting institution in all of Zork. And I was first in my class too!” 

“No kidding?” you asked. You then approached a pillar. It was segmented into three large, circular slabs with parts of an image on each one. “So, what’s the point of these guys?” you asked. 

“If you want to get in,” answered Dalboz, “you’re going to have to pass the entrance exam. The Three Pillars. They test your aptitude for visualization, pattern recognition, and clicking.” 

“Sorry, and what?” you asked. 

“Sorry. Still a little out of sorts,” replied Dalboz. You shrugged, then turned the slabs on the first pillar. You were trying to make an image, thinking the full image of a house would get you in, but it was actually the image of a volcano with a river of lava going under a bridge. Once you made the image, the pillar fell into the pit and a large cover slid over the pillar, allowing you to cross the pit. You approached the second pillar and noticed the images related to obelisks and spires. The correct image was a column with a “Z” on the top and its shadow on the right. The pillar then glowed before replacing the pit with ground. The last pillar was centered around windows. The image to let you in was a window looking out to sea with water spilling into it. The window then changed, making a complete window into an ornate building. 

“Wow,” you remarked. “That looks almost reeeeEEAAAAH!” The image sucked you in! You looked around to see that you were INSIDE the ornate building! “WHERE AM I?!” you screamed. 

“G.U.E. Tech, Eastlands!” sighed Dalboz in happiness. “Boy, this takes me back. The glory days of enchanting! I can’t remember a damn thing.” 

“Well, it IS college,” mused Grif. “If you COULD remember, you probably weren’t doing it right.” 

“I know some people who would disagree!” you replied, hotly, the shock of being sucked into an image having passed. You noticed a message board and decided to have a look. The first thing that caught your eye was the Dean’s List. “Hey, a straight A student!” you remarked as your eyes caught Dalboz on the list. 

“Told you,” replied Dalboz, “first in my class.” You then spotted a Z-. 

“This place gives out Z’s?” you quizzed. “That’s not a grade, that’s sarcasm! Who’s the poor sap who…who…MIR YANNICK?!” 

“The Grand Inquisitor himself?!” cried Grif. 

“He banished magic because of a bad grade?!” you asked. 

“Actually, the reason why,” remarked Dalboz, “can be found on the note right next to the Dean’s List.” You found the note Dalboz was talking about and read it aloud. 

“‘Desperately seeking tutor’,” you began. “‘All subjects pertaining to magic. Tutee has M.D.D. (Magic Deficit Disorder) and must pass exams or be expelled. Will pay handsomely. Zorkmids or livestock. Please call Mir Yannick, extension 4570’. The Grand Inquisitor banished magic just because he can’t cast a spell?! How unbelievably petty!” Your stomach growled. “Oh, not you again!” you hissed. You then noticed an open room with vending machines! 

“Snacks!” cheered Dalboz. “Sweet snacks! What a welcome sight to the road-weary adventurer!” You then examined the contents of one of the machines. “Hm,” muttered Dalboz, “I think some of these were here my freshman year.” 

“Too bad I don’t have any Zorkmids on me,” you sighed. 

“Well, that’s a pity,” muttered Dalboz. You looked around some more and saw a hallway. You looked up to see the words “Infinite Corridor” on the arch leading to the corridor. “This is the main hallway one took to class,” explained Dalboz. “I’ve never been down it.” 

“It’s not REALLY…is it?” you asked, since you couldn’t see the end. 

“Yeah, this corridor goes on forever,” replied Dalboz. “It’s almost as if it were…infinite. 

“Great,” you muttered. “Well, I’m NOT spending the rest of my life walking down that hall!” You then noticed something about the sign above the hall. “Wait…it’s purple! I wonder…” You then reeled back for a throw. “Igram!” 

“Igram!” repeated the choir. The word “Infinite” vanished, leaving only “Corridor”. As the word vanished, the hallway shrank until you could see the door at the end! 

“And the hallway becomes a smallway!” joked Dalboz. You then noticed a painting of an important looking wizard on your left. 

“Who’s that?” you asked. 

“I think that’s Belboz,” replied Grif. Just then, the painting spoke! 

“This,” began the painting, “is an Emergency Magicatronic Message from the Enchanters’ Broadcasting System! I am the wizard, Belboz. This is probably not a test. Should a tyrannical, anti-magic despot have, in fact, eliminated magic from the Empire, you must find the following three lost Magic Artefacts. If you find them, magic will return!” The voice then stopped. 

“…Well?” you asked. 

“Looks like we’re gonna have to find three paintings like it,” muttered Dalboz. You rolled your eyes as you walked to the end of the now Finite Corridor, finding a door. You tried it but it was locked. 

“All right, Rezrov!” you called. 

“Rezrov!” sang the male choir. The results…weren’t what you anticipated. There was a ring of metal, then a comedic honk, then nothing. 

“What the?” you muttered. “Rezrov!” 

“Rezrov!” sang the choir. The same result as last time occurred. 

“Rezrov!” you tried again. Still the same. “Rezrov! Rezrov! REZROV! REZROV! COME! ON! REZ! ROV!” 

“Kid, stop!” called Grif. You stopped and panted. 

“WHAT’S GOING ON HERE?!” you demanded. “I’M CHUCKING REZROV THE RIGHT-!” 

“Ah, ah,” interrupted Dalboz. “This is a magic university. These doors have all been Rezrov-proofed.” 

“…Now he tells me!” you hissed. You then noticed that, near the door, were three separate branch-offs. You went to the entrance of one and found a painting of a skull. Belboz’s voice came back. 

“You must find the Skull of Yoruk,” he instructed, “which contains the soul of Deep magic. The Powerful Skull has fueled wars, raised empires, toppled cities, and, through it all, remained quite shiny. The Skull was stolen by a pack of Grues, near the historic White House, in the year 948.” 

“948?!” you wailed. “The White House?! It’s 1067! The White House was condemned! How can we get it now?!” Belboz gave no further information. 

“Okay, next painting,” sighed Grif. You proceeded to the hall and went to the next branch-off. This one had a painting of a coconut topped with a gold harness and a crown. 

“You must find the Coconut of Quendor,” directed Belboz. “It contains the magic knowledge of the Circle of Enchanters, knowledge enough to fill an entire coconut, hidden before magic was banished from the realm. It holds the power of High magic and makes, I’m told, one heck of a Pina Colada. The wizard, Y’Gael, set sail into the Great Sea with it in 966 G.U.E. It was never heard from again.” 

“966?!” you shouted. “Thanks a heap, Y’Gael!” Then what Belboz said ran through your mind. “Wait, the WIZARD, Y’Gael? Are we talking about two different Y’Gael’s here? The one I met was an Enchantress, a woman. You called her flaky, Dalboz.” 

“It’s the same Y’Gael,” replied Dalboz. “Every title related to magic people became interchangeable around 1000 G.U.E. Dad used to be called a Witch.” 

“…Okay,” you muttered, a little creeped out. You left the Coconut painting and went down the last branch-off to find a painting of a white cube. 

“You must find the missing Cube of Foundation,” relayed Belboz, “one of the seventeen building blocks which form our existence. The Cube that contains the power of Middle magic was allegedly won in a game of Double Fanucci by the scoundrel, Antharia Jack, proprietor of a gambling hall in Port Foozle. As the sources were intoxicated in the extreme, this information has never been verified.” 

“Great, and he’s getting Totemized. If not, he already has been!” you sighed. Belboz had more instructions. 

“Search out the Time Tunnels!” he urged. “This is the sole purpose for which we built them eons ago! This has been an Emergency Magicatronic Message from the Enchanters’ Broadcasting system! This has not been a test. If this HAD been a test, an annoying tone would have sounded. The tone would have sounded very much like this.” An annoying beep then filled the school for a few seconds. 

“Time Tunnels?” you asked. 

“I’ll explain when we find one,” assured Dalboz. “For now, we need to get out of here.” You agreed and made your way to the doors, leaving them and smelling a spenseweed smell. You then realized the shadow of the school was all wrong. You turned around to see just the fountain from the school and a few columns. 

“Wh…where’d it go?!” you yelped. 

“As you’ll notice,” lectured Dalboz, “the university doesn’t exist in our space-time. It’s in a parallel dimension called the Ethereal Plains of Atrii, which we sorcerers share with snack-cakes, former child stars, and people who own ferrets.” 

“…Wasn’t that where Y’Gael was contacting us from?” you quizzed. 

“Indeed, it was,” replied Dalboz. You noticed, next to the door, a mound of dirt. “Hey, free dirt!” called Dalboz. You took out the shovel and dug into it to find a scroll. You dusted off the dirt to see that it was Kendall, a spell that simplified instructions. 

“You asked about this on the subway,” you recalled. You found a teleportation station on the right of the old door. 

“I see,” realized Dalboz. “Let’s dematerialize, shall we?” You inserted the map and scrolled through the locations until you found the Crossroads. You then retrieved the map and appeared back at the Crossroads, immediately heading into the subway. You then noticed an advertisement. 

“‘Feel the heat’,” you read aloud. “‘Take the Underground to Hades. Feel the heat and win big: Play ‘Old Scratch’! 500 Zorkmids or Eternal Damnation, you choose your path. The Zork Lottery. Brave Souls wanted’. Now that seems a little risky for 500 Zorkmids. Guys, I’m leaving this up to you. Where are we going? Flood Control Dam #3 as we talked about the first time we came here, or Hades?” 

“I think we’ll play it safe and go to the Flood Control Dam,” replied Dalboz. 

“The Dam sounds good,” supplied Grif. “Better a dam than being damned, if you catch my drift.” 

“All right, the dam, it is,” you resolved. You approached the destination board. “Time to test our new spell out. Kendall!” 

“Kendall!” sang the choir. The destination board glowed blue for a bit until the lines became a circuit with the Crossroads, the Monastery, Hades, and Flood Control Dam #3 as the options. 

“That’s more like it,” remarked Dalboz. “Now, unless I’m mistaken, all you have to do is pick the place you want to go to, wait at the edge of the platform, and assume crash position.” You pressed the button for Flood Control Dam #3 and the destination board indicated that the subway there was on time. You then stood at the edge of the platform. 

“This is gonna be fun!” you giggled. 

“I’m gonna be the first dragon to get on the subway!” cheered Grif. 

“Er, I guess I should warn you,” called Dalboz. 

“…Warn us about what?” you asked. 

“The thing about the Underground Underground is, uh,” stammered Dalboz as you could hear the subway approach, “there were a few cutbacks, and then a few more, and then, well,” the subway was coming around the bend at a fast pace, “THEY JUST NEVER GOT AROUND TO INSTALLING THE BRAKES!!” A mechanical hand from the subway car grabbed you by the shirt and threw you inside while the subway was still in motion! 


Meanwhile, back at the Inquisition, Antharia Jack took a number. An Inspector in a white robe approached, carrying a clipboard on his person. “Totemization?” asked the Inspector. Jack said nothing, just frowned. “Good,” continued the Inspector. “Now, if you’d just be a lamb and sign this confession. It’s a formality, really. You willingly agree to be eternally bound and Totemized, and so on, and so forth, blah-blah-blah, you’ve violated the laws and/or pointed suggestions of the Inquisition, etc., etc., etc.” He handed Jack the pen and clipboard. 

“No problem,” replied Jack, “of course.” He then saw something on the confession. “Oh, look, wait, there’s a mistake here on line 17C.” 

“Be a lamb,” urged the Inspector. “Just sign on the line.” 

“No, no, really!” insisted Jack. “Look! Here, where it’s supposed to say, ‘Stand in line for three hours and then get Totemized’. It says, ‘Pop the Inspector one’.” The Inspector looked at the supposed miswritten line in confusion as Jack shrugged. He then punched the Inspector square in the face! “Sorry,” answered Jack. The Inspector then kneed him in the groin! Jack crumpled to the floor in pain. 

“I’ll sign for you,” remarked the Inspector. He signed Jack’s name and handed him a pink paper from under the original confession. “Pink copy’s yours. Have a nice day.” He then left to Totemize the people before Jack, leaving the former movie star to reflect on what happened.