The Three Realms The Three Realms World Building


Ruled by: Dark Lord or Lady, Under-king or queen.

Building Style: Almost like Medieval Cities.

Technological stance: Basic technologies, but subtle and hidden.

Main Belief: Dark Passions, if used right, gain power.

Main denizens: Trolls. Orcs. Demons. Humans. Centaurs. Merfolk. Driders. Minotaurs. Vampires. Werewolves. Zombies.

Economic base: Industry. Weapons. Ships. Defensive devices.

Magic Base: Dark Magic.

Continents: Frigid North. Molten South. Eternally night woods and mountains in East. Arid Deserts in West. Cities and villages in Center. Oceans surrounding continents.

Notable Areas: Greshkagh Mountains (East). Dwelga (Center). Falgreth (Center). Galdredan Lava Kingdom (South). Realmgate City (Center). Belsnath Citadel (Center). Calnthor Mermaid Kingdom (Eastern Ocean). Frigandor (North). Greltharg Mermaid Kingdom (Southern Ocean). Grilthan Forest (East). Crelima City (West). Morgonthor Trench (Western Ocean). Haldebor Drider Caves (East). Actanila Mega-shark Grounds (North).

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