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The Three Realms The Three Realms World Building

Under-realm

Ruled by: Dark Lord or Lady, Under-king or queen.

Building Style: Almost like Medieval Cities.

Technological stance: Basic technologies, but subtle and hidden.

Main Belief: Dark Passions, if used right, gain power.

Main denizens: Trolls. Orcs. Demons. Humans. Centaurs. Merfolk. Driders. Minotaurs. Vampires. Werewolves. Zombies.

Economic base: Industry. Weapons. Ships. Defensive devices.

Magic Base: Dark Magic.

Continents: Frigid North. Molten South. Eternally night woods and mountains in East. Arid Deserts in West. Cities and villages in Center. Oceans surrounding continents.

Notable Areas: Greshkagh Mountains (East). Dwelga (Center). Falgreth (Center). Galdredan Lava Kingdom (South). Realmgate City (Center). Belsnath Citadel (Center). Calnthor Mermaid Kingdom (Eastern Ocean). Frigandor (North). Greltharg Mermaid Kingdom (Southern Ocean). Grilthan Forest (East). Crelima City (West). Morgonthor Trench (Western Ocean). Haldebor Drider Caves (East). Actanila Mega-shark Grounds (North).

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The Three Realms The Three Realms World Building

Mid-realm

Ruled by: Monarch and Council.

Building Style: Futuristic Cities

Technological stance: Technological Capital of the Realms

Main Belief: Balance light and dark

Main denizens: Humans. Dwarfs. Centaurs. Elves. Merfolk. Driders. Plant-folk. Harpies. Kitsunes.

Economic base: Technology. Food.

Magic Base: Neutral Magic

Continents: Snowy South. Grassy and Woodland West. Cities and villages in East. Mountainous Center. Desert-like North. Oceans surrounding continents.

Notable Areas: Largandra (East) Algarda Merfolk Kingdom (West). Aridu (North). Midoran Forest (West). Galthar (East). Kurontar Sea Merfolk Kingdom (South). Trelfan Trench (South). Domoroto (South). Varshenta Beach. (East). Gafinar Cecaelia Kingdom (East). Regatim Oasis (North). Borompek Dwarf Kingdom (Center). Rokanth Village (East). Glasna Kingdom (South). Slempay Kingdom (West). Borsootha Slime Oasis (South).

Categories
The Three Realms The Three Realms World Building

Over-realm

Ruled by: Royal Council with Reigning Monarch at head.

Building Style: Modern cities

Technological stance: Between Under and Mid-realm in terms of technologies

Main Belief: Light guides the way.

Main denizens: Zephyrs. Humans. Elves. Mermaids. Centaurs. Plant-folk. Genies. Dwarves. Kitsunes. Fairies. Chimeras.

Economic base: Healing. Education.

Magic Base: Light Magic

Continents: Wooded North. Cities and villages in West. Mountainous South. Desert Center. Snowy East. Oceans surrounding continents.

Notable Areas: Calando Merfolk Kingdom (West). Chromanian Sea (North). Blasarda Desert (Center). Sacchrinda Kingdom (West). Vorkath (West). Wysper City (West). Dwalna City (West). Regalin Sea (South). Coliamdii Kingdom (East). Drelda Forest (North). Lunarimba Sea (East). Gamfinar Jungle (North). Rooka Forest (North). Falchineve Drider Colony (South). Altiam Mountains (South). Ralandren Plains (South).