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Under-realm

Ruled by: Dark Lord or Lady, Under-king or queen.

Building Style: Almost like Medieval Cities.

Technological stance: Basic technologies, but subtle and hidden.

Main Belief: Dark Passions, if used right, gain power.

Main denizens: Trolls. Orcs. Demons. Humans. Centaurs. Merfolk. Driders. Minotaurs. Vampires. Werewolves. Zombies.

Economic base: Industry. Weapons. Ships. Defensive devices.

Magic Base: Dark Magic.

Continents: Frigid North. Molten South. Eternally night woods and mountains in East. Arid Deserts in West. Cities and villages in Center. Oceans surrounding continents.

Notable Areas: Greshkagh Mountains (East). Dwelga (Center). Falgreth (Center). Galdredan Lava Kingdom (South). Realmgate City (Center). Belsnath Citadel (Center). Calnthor Mermaid Kingdom (Eastern Ocean). Frigandor (North). Greltharg Mermaid Kingdom (Southern Ocean). Grilthan Forest (East). Crelima City (West). Morgonthor Trench (Western Ocean). Haldebor Drider Caves (East). Actanila Mega-shark Grounds (North).

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Mid-realm

Ruled by: Monarch and Council.

Building Style: Futuristic Cities

Technological stance: Technological Capital of the Realms

Main Belief: Balance light and dark

Main denizens: Humans. Dwarfs. Centaurs. Elves. Merfolk. Driders. Plant-folk. Harpies. Kitsunes.

Economic base: Technology. Food.

Magic Base: Neutral Magic

Continents: Snowy South. Grassy and Woodland West. Cities and villages in East. Mountainous Center. Desert-like North. Oceans surrounding continents.

Notable Areas: Largandra (East) Algarda Merfolk Kingdom (West). Aridu (North). Midoran Forest (West). Galthar (East). Kurontar Sea Merfolk Kingdom (South). Trelfan Trench (South). Domoroto (South). Varshenta Beach. (East). Gafinar Cecaelia Kingdom (East). Regatim Oasis (North). Borompek Dwarf Kingdom (Center). Rokanth Village (East). Glasna Kingdom (South). Slempay Kingdom (West). Borsootha Slime Oasis (South).

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Over-realm

Ruled by: Royal Council with Reigning Monarch at head.

Building Style: Modern cities

Technological stance: Between Under and Mid-realm in terms of technologies

Main Belief: Light guides the way.

Main denizens: Zephyrs. Humans. Elves. Mermaids. Centaurs. Plant-folk. Genies. Dwarves. Kitsunes. Fairies. Chimeras.

Economic base: Healing. Education.

Magic Base: Light Magic

Continents: Wooded North. Cities and villages in West. Mountainous South. Desert Center. Snowy East. Oceans surrounding continents.

Notable Areas: Calando Merfolk Kingdom (West). Chromanian Sea (North). Blasarda Desert (Center). Sacchrinda Kingdom (West). Vorkath (West). Wysper City (West). Dwalna City (West). Regalin Sea (South). Coliamdii Kingdom (East). Drelda Forest (North). Lunarimba Sea (East). Gamfinar Jungle (North). Rooka Forest (North). Falchineve Drider Colony (South). Altiam Mountains (South). Ralandren Plains (South).

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The Three Realms Pantheon

Ages ago, 25 gods and 25 goddesses clashed, fracturing the universe into three, the Realms that exist today. After they fought, they soon realized the damage they had wrought to the world they had created. The fracturing was permanent, the Realms could not be put back together, so the 50 Divine Ones, the Realms’ name for all the gods and goddesses, went about uniting the Realms in a different way. They implanted the ideas of Realmgates in the most brilliant minds of all the Realms and, while other inventions were made, the Realmgate idea was first and foremost on their minds. While a war was waged as the Realms came into contact, the Divine Ones had left a message, explaining their conflict and how their mistake fractured the universe they had created. Over time, the people of the Realms learned from each other and, eventually, formed Realmfleet. There was ONE similarity in all the Realms, the number 50 was used frequently. The Divine Ones are divided into the 10 Aspects, each associated with a color. Each aspect has 5 Divine Ones in it. Below are the Aspects, their associated colors, and the Divine Ones that represent them in some capacity. F is for Female and M is for Male

  1. Pink (Love)
    1. Lamsar (F)
    2. Olpen (F)
    3. Sentriam (F)
    4. Benthe (M)
    5. Galmik (M)
  2. Red (Fire)
    1. Mordek (M)
    2. Enfor (M)
    3. Glaktem (M)
    4. Shenfia (M)
    5. Pecktar (M)
  3. Orange (Magic)
    1. Halmii (F)
    2. Meloma (F)
    3. Alpira (F)
    4. Clamfii (F)
    5. Nartor (F)
  4. Yellow (Lightning)
    1. Morkal (M)
    2. Entralg (M)
    3. Zalkii (F)
    4. Oldramor (M)
    5. Foltrim (F)
  5. Green (Earth)
    1. Gramfar (F)
    2. Freemal (F)
    3. Galampa (M)
    4. Salformii (F)
    5. Oltrimpeer (F)
  6. Blue (Water)
    1. Slameek (M)
    2. Ernsem (F)
    3. Geltrak (M)
    4. Goltiampor (F)
    5. Oltorki (M)
  7. Purple (Air)
    1. Gremto (M)
    2. Altrek (F)
    3. Senforna (M)
    4. Merdra (M)
    5. Glemprag (M)
  8. Black (Ending)
    1. Balmo (F)
    2. Falheem (F)
    3. Slafnal (F)
    4. Reemeer (F)
    5. Aldrama (F)
  9. Grey (Balance)
    1. Mortrek (M)
    2. Eldrem (M)
    3. Endrek (M)
    4. Colto (M)
    5. Senfor (M)
  10. White (Beginning)
    1. Seemeertii (F)
    2. Clompofenta (M)
    3. Reemiltee (F)
    4. Galtrak (M)
    5. Bolmola (F)
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The Three Realms Money

As Bashoon and her family can attest to, everything in a civilization needs some form of economy, whether it’s a barter system or depends on the use of coinage. The economy of The Three Realms falls under the latter. Through the use of coinage, many goods and services can be bought. There are five types of coins; tin, copper, bronze, silver, and gold. The most common slang for coinage would be using the first letter of the coin type. Por ejemplo: “You owe me 47 C’s!” The person is owed 47 copper coins in this instance. Like any system in The Three Realms, it’s all based around a multiple of 5. In this instance, 50 is used.

50 tin coins = 1 copper coin

50 copper coins = 1 bronze coin

50 bronze coins = 1 silver coin

50 silver coins = 1 gold coin

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The Three Realms Time

Below are the measurements for time in The Three Realms.

50 seconds = 1 minute

50 minutes = 1 hour

50 hours = 1 day

50 days = 1 week

50 weeks = 1 month

50 months = 1 year

5 seasons = 1 year

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The Three Realms Weight

Below are the measurements for weight. For reference, using the metric system, 25 milliliters make 1 stonak, the beginning of the measurement charts

25 stonaks = 1 zan

25 zans = 1 kel

25 kels = 1 flam (standard)

25 flams = 1 gora

25 goras = 1 mek

25 meks = 1 tem

25 tems = 1 kantek

25 kanteks = 1 gelm

25 gelms = 1 fen

25 fens = 1 megafen

Endeavor specs

Weight – 240,000,000,000 stonaks

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The Three Realms Length

I’ve notice how The Three Realms uses the same terminology when it comes to some measurements, but this is a fantasy/sci-fi world with its own measurements, so I decided to explain. Also, it will give some explanation to their beliefs. Ages ago, 25 gods and 25 goddesses clashed, fracturing the universe into three, the Realms that exist today. After they fought, they soon realized the damage they had wrought to the world they had created. The fracturing was permanent, the Realms could not be put back together, so the 50 Divine Ones, the Realms’ name for all the gods and goddesses, went about uniting the Realms in a different way. They implanted the ideas of Realmgates in the most brilliant minds of all the Realms and, while other inventions were made, the Realmgate idea was first and foremost on their minds. While a war was waged as the Realms came into contact, the Divine Ones had left a message, explaining their conflict and how their mistake fractured the universe they had created. Over time, the people of the Realms learned from each other and, eventually, formed Realmfleet. There was ONE similarity in all the Realms, the number 50 was used frequently. So, they based their measurements around that number. Below are the measurements for length. For reference, using the metric system, 25 millimeters make 1 zarruk, the beginning of the measurement charts

25 zarruks = 1 smarg

25 smargs = 1 zerr

25 zerrs = 1 sta (standard)

25 stas = 1 meb

25 mebs = 1 tak

25 taks = 1 por

25 pors = 1 stee

25 stees = 1 marm

25 marms = 1 falm

Endeavor specs

Length – 25,640 zarruks

Height – 5,320 zarruks

Min width – 18,920 zarruks

Max width – 23,480 zarruks

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The Three Realms The Three Realms World Building

The Three Realms Calendar

Because everything is in multiples of five, the calendars of The Three Realms is done up in a 50 by 50 grid; 50 days per week, 50 weeks per month, and 50 months per year. Below are the calendars according to the Over, Mid, and Under-Realms and the Combined Realm Calendar, divided into the 10 seasons.

Combined Realm Calendar

Season 1, Almak, height of winter:

  • Mornsa
  • Eltem
  • Marma
  • Gemper
  • Aldar

Season 2, Delmek, starting to warm:

  • Eleme
  • Ordore
  • Belmisha
  • Gormam
  • Lempir

Season 3, Blatir, height of spring:

  • Leremer
  • Delmam
  • Jermel
  • Gemarla
  • Umpel

Season 4, Gelmer, warming more:

  • Eldem
  • Rodor
  • Glemar
  • Holmam
  • Belfam

Season 5, Fargam, getting hotter:

  • Tamper
  • Gahem
  • Dormor
  • Lempar
  • Kulmer

Season 6, Remaut, height of summer:

  • Meker
  • Dolmo
  • Tremi
  • Hempar
  • Aldir

Season 7, Hagem, starting to cool:

  • Darmi
  • Helampa
  • Gorma
  • Denmii
  • Elmaf

Season 8, Dormam, height of autumn:

  • Gwemer
  • Inpam
  • Amsao
  • Bumfem
  • Zamje

Season 9, Quamer, cooling more:

  • Retam
  • Fertew
  • Opmar
  • Bajem
  • Kolmam

Season 10, Vermer, getting cold:

  • Rempal
  • Lajem
  • Germam
  • Linfar
  • Palmaf

Over-Realm Calendar

Season 1, Tolme, height of winter:

  • Dwomaf
  • Gefar
  • Lehaf
  • Hejmaf
  • Pafem

Season 2, Alkar, starting to warm:

  • Efarmaf
  • Fandaf
  • Shambaf
  • Jamfaf
  • Kalfaf

Season 3, Frenma, height of spring:

  • Dolfa
  • Rafem
  • Marfam
  • Laftam
  • Paldaf

Season 4, Hagehel, warming more:

  • Bemaf
  • Sorma
  • Helmam
  • Dolmaf
  • Glimfa

Season 5, Gormo, getting hotter:

  • Hemalf
  • Domaf
  • Efelmaf
  • Loomii
  • Maltaf

Season 6, Klanda, height of summer:

  • Wofam
  • Balmaf
  • Sefemaf
  • Sophoraf
  • Lamfan

Season 7, Domante, starting to cool:

  • Almif
  • Empraf
  • Colma
  • Wolmaf
  • Slentif

Season 8, Gremper, height of autumn:

  • Wompaf
  • Olmaph
  • Somfu
  • Pimfam
  • Dompho

Season 9, Jamtar, cooling more:

  • Armorpha
  • Phamfam
  • Mormef
  • Jomif
  • Gwimfo

Season 10, Darmaf, getting cold:

  • Umpeef
  • Moreef
  • Foomfir
  • Olmoof
  • Reemeera

Mid-Realm Calendar

Season 1, Klande, height of winter:

  • Zaramp
  • Doltan
  • Gelkel
  • Torkan
  • Grentak

Season 2, Oldrak, starting to warm:

  • Gumpak
  • Roodee
  • Darmak
  • Lotuumee
  • Meeyu

Season 3, Tanfak, height of spring:

  • Wempuu
  • Soompa
  • Ruitam
  • Quolum
  • Lummam

Season 4, Jakelma, warming more:

  • Ormomo
  • Formu
  • Durmeel
  • Murmu
  • Wurjum

Season 5, Parteka, getting hotter:

  • Treelma
  • Hongor
  • Dwarkol
  • Formpe
  • Luktar

Season 6, Golmark, height of summer:

  • Kwekar
  • Wandir
  • Lertap
  • Gonfan
  • Wanko

Season 7, Iltemak, starting to cool:

  • Tondo
  • Gorhama
  • Weempa
  • Ilimja
  • Hormam

Season 8, Hanmak, height of autumn:

  • Klimgar
  • Fanfam
  • Sonampi
  • Ruldii
  • Twelmar

Season 9, Iltakam, cooling more:

  • Druya
  • Konoma
  • Alkima
  • Bijiti
  • Litomo

Season 10, Remak, getting cold:

  • Ganbar
  • Gojoke
  • Horgrom
  • Klambar
  • Sinmar

Under-Realm Calendar

Season 1, Galmpo, height of winter:

  • Erbee
  • Droto
  • Wampeer
  • Klanampa
  • Workam

Season 2, Gantak, starting to warm:

  • Wortom
  • Glempir
  • Portokam
  • Halamer
  • Drewakam

Season 3, Strokam, height of spring:

  • Tirmak
  • Kwintam
  • Pwelat
  • Hantromak
  • Vortoom

Season 4, Watam, warming more:

  • Welfak
  • Trozo
  • Progam
  • Henatak
  • Ozomek

Season 5, Welmeer, getting hotter:

  • Falmim
  • Flampin
  • Klarham
  • Jektu
  • Humtapat

Season 6, Gonak, height of summer:

  • Konomak
  • Irtum
  • Portamar
  • Worpum
  • Droompeer

Season 7, Diantaga, starting to cool:

  • Frekamar
  • Lofaktar
  • Indrigor
  • Twelmad
  • Erempel

Season 8, Zexor, height of autumn:

  • Bwelmek
  • Twandra
  • Emporkan
  • Holmpak
  • Cafadak

Season 9, Hondrak, cooling more:

  • Wopunda
  • Gwaltrem
  • Glombatof
  • Hejokat
  • Dwilmeen

Season 10, Quamor, getting cold:

  • Fweemota
  • Jeepeer
  • Gloobarm
  • Wulmabo
  • Wilmee